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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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glsl
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ir_variable.cpp
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Author
2011-01-15
Merge branch 'draw-instanced'
Brian Paul
2010-12-08
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
2010-11-29
glsl: Make the symbol table's add_variable just use the variable's name.
Eric Anholt
2010-10-20
glsl: Remove useless ir_shader enumeration value.
Kenneth Graunke
2010-10-13
glsl: add support for shader stencil export
Dave Airlie
2010-10-08
glsl: Add linker support for explicit attribute locations
Ian Romanick
2010-09-21
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Eric Anholt
2010-09-07
glsl: Add built-in variables for GLSL ES 1.00.
Kenneth Graunke
2010-08-24
glsl: Include main/core.h.
Chia-I Wu
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-09
glsl2: Use gl_DepthRange's proper name.
Kenneth Graunke
2010-08-04
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
2010-07-28
glsl2: Add the remaining builtin uniforms.
Eric Anholt
2010-07-28
glsl2: Size builtin arrays according to the context constants.
Eric Anholt
2010-07-20
glsl2: glsl_type has its own talloc context, don't pass one in
Ian Romanick
2010-07-20
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-20
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
2010-07-07
glsl2: Add support for gl_PointCoord in 1.20.
Eric Anholt
2010-07-01
glsl2: Add gl_MaxTextureCoords
Ian Romanick
2010-07-01
glsl2: Default delcaration of gl_TexCoord is unsized
Ian Romanick
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt