Age | Commit message (Expand) | Author |
---|---|---|
2010-06-29 | glsl2: Make gl_MaxDrawBuffers available in the vertex shader | Ian Romanick |
2010-06-29 | glsl2: Make gl_MaxDrawBuffers available in the fragment shader | Ian Romanick |
2010-06-29 | glsl2: Make gl_FragData be available in GLSL 1.10 too | Ian Romanick |
2010-06-29 | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |