summaryrefslogtreecommitdiff
path: root/src/glsl/ir_variable.cpp
AgeCommit message (Expand)Author
2010-08-24glsl: Include main/core.h.Chia-I Wu
2010-08-12glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick
2010-08-09glsl2: Use gl_DepthRange's proper name.Kenneth Graunke
2010-08-04glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt
2010-07-28glsl2: Add the remaining builtin uniforms.Eric Anholt
2010-07-28glsl2: Size builtin arrays according to the context constants.Eric Anholt
2010-07-20glsl2: glsl_type has its own talloc context, don't pass one inIan Romanick
2010-07-20glsl2: Add and use new variable mode ir_var_temporaryIan Romanick
2010-07-20glsl2: Add definitions of the builtin constants present in GLSL 1.10.Eric Anholt
2010-07-07glsl2: Add support for gl_PointCoord in 1.20.Eric Anholt
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick
2010-07-01glsl2: Default delcaration of gl_TexCoord is unsizedIan Romanick
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the vertex shaderIan Romanick
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the fragment shaderIan Romanick
2010-06-29glsl2: Make gl_FragData be available in GLSL 1.10 tooIan Romanick
2010-06-29glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt