Age | Commit message (Expand) | Author |
---|---|---|
2010-06-30 | glsl2: Allow a fragment shader to not write a color. | Eric Anholt |
2010-06-30 | linker: Don't dynamically allocate slots for linked shaders | Ian Romanick |
2010-06-30 | linker: Don't automatically allocate VERT_ATTRIB_GENERIC0 | Ian Romanick |
2010-06-30 | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt |
2010-06-30 | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt |
2010-06-24 | glsl2: Wrap includes of C interfaces with extern "C". | Eric Anholt |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |