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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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linker.cpp
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Author
2010-08-18
glsl: Also strdup the names of uniform list entries for >vec4 types.
Eric Anholt
2010-08-18
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-17
linker: Demote user-defined varyings in the VS-only case
Ian Romanick
2010-08-16
linker: Include compiler.h to avoid spurious warnings about INLINE
Ian Romanick
2010-08-13
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
linker: Assign attrib location 0 if gl_Vertex is not used
Ian Romanick
2010-08-09
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
glsl2: Add constant propagation.
Eric Anholt
2010-08-06
glsl2: Don't assert in a couple of places when encountering sampler arrays.
Eric Anholt
2010-08-05
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
ir_structure_splitting: New pass to chop structures into their components.
Eric Anholt
2010-08-05
glsl2: Add a pass for removing unused functions.
Eric Anholt
2010-08-04
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
2010-08-04
glsl2: Use linked ir_constant_variable after linking, instead of unlinked.
Eric Anholt
2010-08-04
glsl2: Don't try to assign locations for samplers during linking.
Eric Anholt
2010-08-04
glsl2: Make the clone() method take a talloc context.
Eric Anholt
2010-08-02
glsl2: Give the path within src/mesa/ for headers instead of relying on -I.
Aras Pranckevicius
2010-07-31
glsl2: Do algebraic optimizations after linking as well.
Eric Anholt
2010-07-31
glsl2: Add new tree grafting optimization pass.
Eric Anholt
2010-07-29
glsl2: Fix spelling of "sentinel."
Eric Anholt
2010-07-28
glsl2: Fail linking where the FS reads a varying that the VS doesn't write.
Eric Anholt
2010-07-28
glsl2: Unmark unwritten varyings as varying.
Eric Anholt
2010-07-27
glsl2: Actually use the linked dead code eliminator.
Eric Anholt
2010-07-27
glsl2: Use ir_dead_code's linked version after linking.
Eric Anholt
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-20
linker: Do post-link lowering and optimization
Ian Romanick
2010-07-20
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-19
linker: Remove the FINISHME comment for intrastage linking
Ian Romanick
2010-07-19
linker: Remove redundant check for 'main' in shaders
Ian Romanick
2010-07-19
linker: Track and validate GLSL versions used in shaders
Ian Romanick
2010-07-19
linker: Add comment about bug in initializer handling
Ian Romanick
2010-07-19
linker: First bits of intrastage, intershader function linking
Ian Romanick
2010-07-19
linker: Remove some unnecessary includes
Ian Romanick
2010-07-19
linker: Use foreach_list_safe in move_non_declarations
Ian Romanick
2010-07-19
linker: Move global instructions from the linked shader first
Ian Romanick
2010-07-13
glsl2: When linking makes a variable not a varying output, make it ir_var_auto.
Eric Anholt
2010-07-13
glsl2: Remove unnecessary casts of clone return values
Ian Romanick
2010-07-12
linker: Merge global-scope instructions into main
Ian Romanick
2010-07-12
linker: Detect the shader that contains "main" during intrastage linking
Ian Romanick
2010-07-12
linker: Implement first bits of intrastage linking
Ian Romanick
2010-07-12
linker: Refactor cross_validate_uniforms into cross_validate_globals
Ian Romanick
2010-07-12
linker: Stub-out intrastage linker
Ian Romanick
2010-07-07
linker: Use bit-0 instead of VERT_BIT_GENERIC0
Ian Romanick
2010-06-30
glsl2: Allow a fragment shader to not write a color.
Eric Anholt
2010-06-30
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-24
glsl2: Wrap includes of C interfaces with extern "C".
Eric Anholt
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