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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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glsl
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linker.cpp
Age
Commit message (
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Author
2011-02-04
linker: Generate link errors when ES shaders are missing stages
Ian Romanick
2011-01-31
glsl: Introduce a new "const_in" variable mode.
Kenneth Graunke
2011-01-31
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-26
glsl: Raise linking error if gl_FragDepth layout is inconsistent
Chad Versace
2011-01-25
linker: Propagate max_array_access while linking functions
Ian Romanick
2011-01-25
linker: Set sizes for non-global arrays as well
Ian Romanick
2011-01-21
glsl, i965: Remove unnecessary talloc includes.
Kenneth Graunke
2011-01-10
glsl: At link-time, check that globals have matching centroid qualifiers
Chad Versace
2010-12-13
linker: Allow built-in arrays to have different sizes between shader stages
Ian Romanick
2010-12-07
linker: Fix regressions caused by previous commit
Ian Romanick
2010-12-07
linker: Ensure that unsized arrays have a size after linking
Ian Romanick
2010-12-01
glsl: Fix linker bug in cross_validate_globals()
Chad Versace
2010-11-30
glsl/linker: Free any IR discarded by optimization passes.
Kenneth Graunke
2010-11-29
glsl: Make the symbol table's add_variable just use the variable's name.
Eric Anholt
2010-11-29
glsl: Make the symbol table's add_function just use the function's name.
Eric Anholt
2010-10-19
linker: Improve handling of unread/unwritten shader inputs/outputs
Ian Romanick
2010-10-15
linker: Trivial indention fix
Ian Romanick
2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
2010-10-13
linker: Reject shaders that have unresolved function calls
Ian Romanick
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-08
glsl: Add linker support for explicit attribute locations
Ian Romanick
2010-10-08
glsl: Fail linking if assign_attribute_locations fails
Ian Romanick
2010-09-28
glsl: Also update implicit sizes of varyings at link time.
Eric Anholt
2010-09-21
glsl2: fix typo in error msg
Brian Paul
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-07
glsl: Move is_builtin flag back to ir_function_signature.
Kenneth Graunke
2010-09-07
linker: Fix assertion and cross-version checks for version 100.
Kenneth Graunke
2010-09-07
glsl2: check for _NumLinkedShaders being 0
Török Edvin
2010-08-30
linker: Handle varying arrays, matrices, and arrays of matrices
Ian Romanick
2010-08-29
linker: Treat sized and unsized array types as the same
Ian Romanick
2010-08-26
glsl: Move is_built_in flag from ir_function_signature to ir_function.
Kenneth Graunke
2010-08-25
ir_to_mesa: Convert this code to using linker.cpp's uniform locations.
Eric Anholt
2010-08-25
glsl: Make uniform linking generate separate uniforms for struct members.
Eric Anholt
2010-08-24
glsl: Include main/core.h.
Chia-I Wu
2010-08-23
glsl: Count function call outvals as writing to variables for linker checks.
Eric Anholt
2010-08-23
glsl: Trim the size of uniform arrays to the maximum element used.
Eric Anholt
2010-08-18
glsl: Also strdup the names of uniform list entries for >vec4 types.
Eric Anholt
2010-08-18
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-17
linker: Demote user-defined varyings in the VS-only case
Ian Romanick
2010-08-16
linker: Include compiler.h to avoid spurious warnings about INLINE
Ian Romanick
2010-08-13
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
linker: Assign attrib location 0 if gl_Vertex is not used
Ian Romanick
2010-08-09
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
glsl2: Add constant propagation.
Eric Anholt
2010-08-06
glsl2: Don't assert in a couple of places when encountering sampler arrays.
Eric Anholt
2010-08-05
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
ir_structure_splitting: New pass to chop structures into their components.
Eric Anholt
2010-08-05
glsl2: Add a pass for removing unused functions.
Eric Anholt
2010-08-04
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
2010-08-04
glsl2: Use linked ir_constant_variable after linking, instead of unlinked.
Eric Anholt
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