Age | Commit message (Expand) | Author |
2010-07-31 | glsl2: Do algebraic optimizations after linking as well. | Eric Anholt |
2010-07-31 | glsl2: Add new tree grafting optimization pass. | Eric Anholt |
2010-07-29 | glsl2: Fix spelling of "sentinel." | Eric Anholt |
2010-07-28 | glsl2: Fail linking where the FS reads a varying that the VS doesn't write. | Eric Anholt |
2010-07-28 | glsl2: Unmark unwritten varyings as varying. | Eric Anholt |
2010-07-27 | glsl2: Actually use the linked dead code eliminator. | Eric Anholt |
2010-07-27 | glsl2: Use ir_dead_code's linked version after linking. | Eric Anholt |
2010-07-26 | Merge remote branch 'origin/master' into glsl2 | Eric Anholt |
2010-07-21 | linker: Link built-in functions instead of including them in every shader | Ian Romanick |
2010-07-20 | linker: Do post-link lowering and optimization | Ian Romanick |
2010-07-20 | glsl2: Add and use new variable mode ir_var_temporary | Ian Romanick |
2010-07-19 | linker: Remove the FINISHME comment for intrastage linking | Ian Romanick |
2010-07-19 | linker: Remove redundant check for 'main' in shaders | Ian Romanick |
2010-07-19 | linker: Track and validate GLSL versions used in shaders | Ian Romanick |
2010-07-19 | linker: Add comment about bug in initializer handling | Ian Romanick |
2010-07-19 | linker: First bits of intrastage, intershader function linking | Ian Romanick |
2010-07-19 | linker: Remove some unnecessary includes | Ian Romanick |
2010-07-19 | linker: Use foreach_list_safe in move_non_declarations | Ian Romanick |
2010-07-19 | linker: Move global instructions from the linked shader first | Ian Romanick |
2010-07-13 | glsl2: When linking makes a variable not a varying output, make it ir_var_auto. | Eric Anholt |
2010-07-13 | glsl2: Remove unnecessary casts of clone return values | Ian Romanick |
2010-07-12 | linker: Merge global-scope instructions into main | Ian Romanick |
2010-07-12 | linker: Detect the shader that contains "main" during intrastage linking | Ian Romanick |
2010-07-12 | linker: Implement first bits of intrastage linking | Ian Romanick |
2010-07-12 | linker: Refactor cross_validate_uniforms into cross_validate_globals | Ian Romanick |
2010-07-12 | linker: Stub-out intrastage linker | Ian Romanick |
2010-07-07 | linker: Use bit-0 instead of VERT_BIT_GENERIC0 | Ian Romanick |
2010-06-30 | glsl2: Allow a fragment shader to not write a color. | Eric Anholt |
2010-06-30 | linker: Don't dynamically allocate slots for linked shaders | Ian Romanick |
2010-06-30 | linker: Don't automatically allocate VERT_ATTRIB_GENERIC0 | Ian Romanick |
2010-06-30 | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt |
2010-06-30 | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt |
2010-06-24 | glsl2: Wrap includes of C interfaces with extern "C". | Eric Anholt |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |