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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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glsl
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linker.cpp
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Author
2010-07-28
glsl2: Fail linking where the FS reads a varying that the VS doesn't write.
Eric Anholt
2010-07-28
glsl2: Unmark unwritten varyings as varying.
Eric Anholt
2010-07-27
glsl2: Actually use the linked dead code eliminator.
Eric Anholt
2010-07-27
glsl2: Use ir_dead_code's linked version after linking.
Eric Anholt
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-20
linker: Do post-link lowering and optimization
Ian Romanick
2010-07-20
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-19
linker: Remove the FINISHME comment for intrastage linking
Ian Romanick
2010-07-19
linker: Remove redundant check for 'main' in shaders
Ian Romanick
2010-07-19
linker: Track and validate GLSL versions used in shaders
Ian Romanick
2010-07-19
linker: Add comment about bug in initializer handling
Ian Romanick
2010-07-19
linker: First bits of intrastage, intershader function linking
Ian Romanick
2010-07-19
linker: Remove some unnecessary includes
Ian Romanick
2010-07-19
linker: Use foreach_list_safe in move_non_declarations
Ian Romanick
2010-07-19
linker: Move global instructions from the linked shader first
Ian Romanick
2010-07-13
glsl2: When linking makes a variable not a varying output, make it ir_var_auto.
Eric Anholt
2010-07-13
glsl2: Remove unnecessary casts of clone return values
Ian Romanick
2010-07-12
linker: Merge global-scope instructions into main
Ian Romanick
2010-07-12
linker: Detect the shader that contains "main" during intrastage linking
Ian Romanick
2010-07-12
linker: Implement first bits of intrastage linking
Ian Romanick
2010-07-12
linker: Refactor cross_validate_uniforms into cross_validate_globals
Ian Romanick
2010-07-12
linker: Stub-out intrastage linker
Ian Romanick
2010-07-07
linker: Use bit-0 instead of VERT_BIT_GENERIC0
Ian Romanick
2010-06-30
glsl2: Allow a fragment shader to not write a color.
Eric Anholt
2010-06-30
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-24
glsl2: Wrap includes of C interfaces with extern "C".
Eric Anholt
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt