index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
glsl
/
main.cpp
Age
Commit message (
Expand
)
Author
2010-09-03
glsl2: Add module to perform simple loop unrolling
Ian Romanick
2010-09-03
glsl2: Perform initial bits of loop analysis during compilation
Ian Romanick
2010-08-18
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-09
glsl2: Add constant propagation.
Eric Anholt
2010-08-02
glsl2: Clean-up two 'unused variable' warnings
Ian Romanick
2010-07-31
glsl2: Add new tree grafting optimization pass.
Eric Anholt
2010-07-27
glsl2: Make the dead code handler make its own talloc context.
Eric Anholt
2010-07-27
glsl2: Add optimization pass for algebraic simplifications.
Eric Anholt
2010-07-22
glsl2: Fix standalone compiler to not crash horribly.
Kenneth Graunke
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-20
glsl2: Implement utility routine to talloc reparent an IR tree
Ian Romanick
2010-07-20
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
2010-07-20
glsl2: Don't validate IR if there were compilation errors
Ian Romanick
2010-07-19
linker: Track and validate GLSL versions used in shaders
Ian Romanick
2010-07-12
linker: Stub-out intrastage linker
Ian Romanick
2010-07-08
glsl2: Remove generate_temporary and global temporary counter.
Kenneth Graunke
2010-07-06
glsl2: Add pass for supporting variable vector indexing in rvalues.
Eric Anholt
2010-07-02
glsl2: Print the linking info log in the stand-alone compiler
Ian Romanick
2010-07-01
glsl2: Conditionally allow optional extensions to be enabled
Ian Romanick
2010-07-01
glsl2: Conditionally define preprocessor tokens for optional extensions
Ian Romanick
2010-07-01
glsl2: Add gl_MaxTextureCoords
Ian Romanick
2010-06-30
glsl2: Preprocessed source doesn't need to live past compile time.
Kenneth Graunke
2010-06-30
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
glsl_type: Add _mesa_glsl_release_types to release all type related storage
Ian Romanick
2010-06-28
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
Ian Romanick
2010-06-25
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-24
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt