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path: root/src/glsl/main.cpp
AgeCommit message (Expand)Author
2010-09-03glsl2: Add module to perform simple loop unrollingIan Romanick
2010-09-03glsl2: Perform initial bits of loop analysis during compilationIan Romanick
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt
2010-08-09glsl2: Add constant propagation.Eric Anholt
2010-08-02glsl2: Clean-up two 'unused variable' warningsIan Romanick
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt
2010-07-27glsl2: Make the dead code handler make its own talloc context.Eric Anholt
2010-07-27glsl2: Add optimization pass for algebraic simplifications.Eric Anholt
2010-07-22glsl2: Fix standalone compiler to not crash horribly.Kenneth Graunke
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick
2010-07-20glsl2: Implement utility routine to talloc reparent an IR treeIan Romanick
2010-07-20glsl2: Add definitions of the builtin constants present in GLSL 1.10.Eric Anholt
2010-07-20glsl2: Don't validate IR if there were compilation errorsIan Romanick
2010-07-19linker: Track and validate GLSL versions used in shadersIan Romanick
2010-07-12linker: Stub-out intrastage linkerIan Romanick
2010-07-08glsl2: Remove generate_temporary and global temporary counter.Kenneth Graunke
2010-07-06glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt
2010-07-02glsl2: Print the linking info log in the stand-alone compilerIan Romanick
2010-07-01glsl2: Conditionally allow optional extensions to be enabledIan Romanick
2010-07-01glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick
2010-06-30glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke
2010-06-30glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt
2010-06-29glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick
2010-06-29glsl_type: Add _mesa_glsl_release_types to release all type related storageIan Romanick
2010-06-28glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizationsIan Romanick
2010-06-25glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt