Age | Commit message (Expand) | Author |
2011-01-31 | glsl: Ensure that all GLSL versions are supported in the stand-alone compiler | Ian Romanick |
2011-01-31 | Convert everything from the talloc API to the ralloc API. | Kenneth Graunke |
2011-01-15 | Merge branch 'draw-instanced' | Brian Paul |
2011-01-14 | glsl: fix implicit int to bool warning | Brian Paul |
2011-01-12 | glsl: Make builtin_compiler portable for non-unices. | José Fonseca |
2010-12-08 | glsl: add support for system values and GL_ARB_draw_instanced | Brian Paul |
2010-11-25 | glsl: Use do_common_optimization in the standalone compiler. | Kenneth Graunke |
2010-11-17 | glsl: Improve usage message for glsl_compiler | Chad Versace |
2010-10-14 | glsl: Slightly change the semantic of _LinkedShaders | Ian Romanick |
2010-10-13 | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg |
2010-09-08 | glsl: add several EmitNo* options, and MaxUnrollIterations | Luca Barbieri |
2010-09-08 | glsl: Support GLSL ES in the standalone compile. | Chia-I Wu |
2010-09-08 | glsl: Require a context in _mesa_glsl_parse_state. | Chia-I Wu |
2010-09-07 | glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0. | Kenneth Graunke |
2010-09-03 | glsl2: Add module to perform simple loop unrolling | Ian Romanick |
2010-09-03 | glsl2: Perform initial bits of loop analysis during compilation | Ian Romanick |
2010-08-18 | mesa: Free old linked shaders when relinking new shaders. | Eric Anholt |
2010-08-09 | glsl2: Add constant propagation. | Eric Anholt |
2010-08-02 | glsl2: Clean-up two 'unused variable' warnings | Ian Romanick |
2010-07-31 | glsl2: Add new tree grafting optimization pass. | Eric Anholt |
2010-07-27 | glsl2: Make the dead code handler make its own talloc context. | Eric Anholt |
2010-07-27 | glsl2: Add optimization pass for algebraic simplifications. | Eric Anholt |
2010-07-22 | glsl2: Fix standalone compiler to not crash horribly. | Kenneth Graunke |
2010-07-21 | linker: Link built-in functions instead of including them in every shader | Ian Romanick |
2010-07-20 | glsl2: Implement utility routine to talloc reparent an IR tree | Ian Romanick |
2010-07-20 | glsl2: Add definitions of the builtin constants present in GLSL 1.10. | Eric Anholt |
2010-07-20 | glsl2: Don't validate IR if there were compilation errors | Ian Romanick |
2010-07-19 | linker: Track and validate GLSL versions used in shaders | Ian Romanick |
2010-07-12 | linker: Stub-out intrastage linker | Ian Romanick |
2010-07-08 | glsl2: Remove generate_temporary and global temporary counter. | Kenneth Graunke |
2010-07-06 | glsl2: Add pass for supporting variable vector indexing in rvalues. | Eric Anholt |
2010-07-02 | glsl2: Print the linking info log in the stand-alone compiler | Ian Romanick |
2010-07-01 | glsl2: Conditionally allow optional extensions to be enabled | Ian Romanick |
2010-07-01 | glsl2: Conditionally define preprocessor tokens for optional extensions | Ian Romanick |
2010-07-01 | glsl2: Add gl_MaxTextureCoords | Ian Romanick |
2010-06-30 | glsl2: Preprocessed source doesn't need to live past compile time. | Kenneth Graunke |
2010-06-30 | glsl2: Steal the live IR and free the rest of the junk. | Kenneth Graunke |
2010-06-30 | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt |
2010-06-30 | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt |
2010-06-29 | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick |
2010-06-29 | glsl_type: Add _mesa_glsl_release_types to release all type related storage | Ian Romanick |
2010-06-28 | glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations | Ian Romanick |
2010-06-25 | glsl2: Use the parser state as the talloc context for dead code elimination. | Eric Anholt |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |