Age | Commit message (Expand) | Author |
---|---|---|
2010-07-01 | glsl2: Add gl_MaxTextureCoords | Ian Romanick |
2010-06-30 | glsl2: Preprocessed source doesn't need to live past compile time. | Kenneth Graunke |
2010-06-30 | glsl2: Steal the live IR and free the rest of the junk. | Kenneth Graunke |
2010-06-30 | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt |
2010-06-30 | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt |
2010-06-29 | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick |
2010-06-29 | glsl_type: Add _mesa_glsl_release_types to release all type related storage | Ian Romanick |
2010-06-28 | glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations | Ian Romanick |
2010-06-25 | glsl2: Use the parser state as the talloc context for dead code elimination. | Eric Anholt |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |