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The only optional extension currently supported by the compiler is
GL_EXT_texture_array.
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The only optional extension currently supported by the compiler is
GL_EXT_texture_array.
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This avoids more allocation and shuffling of data around.
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This saves recompiling at link time. gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
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This cuts runtime by around 20% from talloc_parent() lookups.
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