Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-27 | glsl2: Add optimization pass for algebraic simplifications. | Eric Anholt | |
This cleans up the assembly output of almost all the non-logic tests glsl-algebraic-*. glsl-algebraic-pow-two needs love (basically, flattening to a temporary and squaring it). | |||
2010-07-22 | glsl2: Fix standalone compiler to not crash horribly. | Kenneth Graunke | |
ir_to_mesa was updated for the _mesa_glsl_parse_state constructor changes, but main.cpp was not. | |||
2010-07-21 | linker: Link built-in functions instead of including them in every shader | Ian Romanick | |
This is an invasive set of changes. Each user shader tracks a set of other shaders that contain built-in functions. During compilation, function prototypes are imported from these shaders. During linking, the shaders are linked with these built-in-function shaders just like with any other shader. | |||
2010-07-20 | glsl2: Implement utility routine to talloc reparent an IR tree | Ian Romanick | |
2010-07-20 | glsl2: Add definitions of the builtin constants present in GLSL 1.10. | Eric Anholt | |
Fixes: glsl1-built-in constants | |||
2010-07-20 | glsl2: Don't validate IR if there were compilation errors | Ian Romanick | |
2010-07-19 | linker: Track and validate GLSL versions used in shaders | Ian Romanick | |
2010-07-12 | linker: Stub-out intrastage linker | Ian Romanick | |
2010-07-08 | glsl2: Remove generate_temporary and global temporary counter. | Kenneth Graunke | |
Most places in the code simply use a static name, which works because names are never used to look up an ir_variable. generate_temporary is simply unnecessary (and looks like it would leak memory, and isn't thread safe...) | |||
2010-07-06 | glsl2: Add pass for supporting variable vector indexing in rvalues. | Eric Anholt | |
The Mesa IR needs this to support vector indexing correctly, and hardware backends such as 915 would want this behavior as well. Fixes glsl-vs-vec4-indexing-2. | |||
2010-07-02 | glsl2: Print the linking info log in the stand-alone compiler | Ian Romanick | |
2010-07-01 | glsl2: Conditionally allow optional extensions to be enabled | Ian Romanick | |
The only optional extension currently supported by the compiler is GL_EXT_texture_array. | |||
2010-07-01 | glsl2: Conditionally define preprocessor tokens for optional extensions | Ian Romanick | |
The only optional extension currently supported by the compiler is GL_EXT_texture_array. | |||
2010-07-01 | glsl2: Add gl_MaxTextureCoords | Ian Romanick | |
2010-06-30 | glsl2: Preprocessed source doesn't need to live past compile time. | Kenneth Graunke | |
2010-06-30 | glsl2: Steal the live IR and free the rest of the junk. | Kenneth Graunke | |
2010-06-30 | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt | |
This avoids more allocation and shuffling of data around. | |||
2010-06-30 | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt | |
This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h. | |||
2010-06-29 | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick | |
2010-06-29 | glsl_type: Add _mesa_glsl_release_types to release all type related storage | Ian Romanick | |
2010-06-28 | glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations | Ian Romanick | |
2010-06-25 | glsl2: Use the parser state as the talloc context for dead code elimination. | Eric Anholt | |
This cuts runtime by around 20% from talloc_parent() lookups. | |||
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |