Age | Commit message (Collapse) | Author |
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it would be nice if this stuff would be test built on mesa's primary
platform with mesa's primary build system.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Already implemented in mesa compiler using predefined symbols.
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This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
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This way third parties are able to add supported extension strings.
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Still don't know how to add glsl to mesa dependencies.
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Make sl_pp_context struct opaque.
Move all public declarations to sl_pp_public.h.
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The values are hardcoded: __LINE__ = 1, __FILE__ = 0 and __VERSION__ = 110.
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Some directives may output tokens as a result of their operation.
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No extensions supported.
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Handle `optimize(on|off)' and `debug(on|off)' pragmas.
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