Age | Commit message (Collapse) | Author | |
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2010-06-30 | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt | |
This avoids more allocation and shuffling of data around. | |||
2010-06-30 | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt | |
This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h. | |||
2010-06-25 | glsl2: Start integrating ir_to_mesa.cpp into shader_api.h | Eric Anholt | |
The compiler is now called by the driver, and generates program instructions. Parameter lists are still not set up, so the driver chokes on it shortly thereafter. | |||
2010-06-25 | glsl2: Use Mesa types instead of duping them into our program.h. | Eric Anholt | |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |