Age | Commit message (Expand) | Author |
---|---|---|
2010-08-24 | glsl: Include main/core.h. | Chia-I Wu |
2010-08-18 | mesa: Free old linked shaders when relinking new shaders. | Eric Anholt |
2010-07-26 | Merge remote branch 'origin/master' into glsl2 | Eric Anholt |
2010-06-30 | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt |
2010-06-30 | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt |
2010-06-25 | glsl2: Start integrating ir_to_mesa.cpp into shader_api.h | Eric Anholt |
2010-06-25 | glsl2: Use Mesa types instead of duping them into our program.h. | Eric Anholt |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt |