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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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glsl
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2010-09-15
glsl: Fix 'format not a string literal and no format arguments' warning.
Vinson Lee
2010-09-14
glsl2: add case for ir_unop_noise
Brian Paul
2010-09-14
glsl2: fix comments
Brian Paul
2010-09-13
glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequal
Ian Romanick
2010-09-13
glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
Luca Barbieri
2010-09-13
loop_unroll: unroll loops with (lowered) breaks
Luca Barbieri
2010-09-13
glsl2: Add pass to remove redundant jumps
Ian Romanick
2010-09-13
glsl: Explain file naming convention
Ian Romanick
2010-09-13
loop_controls: fix analysis of already analyzed loops
Luca Barbieri
2010-09-13
glsl: add continue/break/return unification/elimination pass (v2)
Luca Barbieri
2010-09-13
glsl: add ir_control_flow_visitor
Luca Barbieri
2010-09-10
glsl2: Fix scons build for all platforms
Jakob Bornecrantz
2010-09-09
glsl2: Implement noise[1234] built-in functions using ir_unop_noise
Ian Romanick
2010-09-09
glsl2: Add lowering pass to remove noise opcodes
Ian Romanick
2010-09-09
glsl2: Add ir_unop_noise
Ian Romanick
2010-09-09
glsl/builtins: normalize of a negative scalar should be -1.0.
Kenneth Graunke
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
glsl: Add info about talloc and optimization passes to the README.
Eric Anholt
2010-09-08
glsl: Update README talking about multi-instruction operations.
Eric Anholt
2010-09-08
glsl/builtins: Set the API in the fake context.
Kenneth Graunke
2010-09-08
glsl2: Clear out profile pointers in _mesa_glsl_release_functions
Ian Romanick
2010-09-08
glsl: Fix for scalar float built-in definitions.
Kenneth Graunke
2010-09-08
glsl: regenerate builtins
Eric Anholt
2010-09-08
glsl: Fix typo in builtin step() using a wrong channel.
Eric Anholt
2010-09-08
ir_validate: Ensure ir_binop_dot is only used on vector types.
Kenneth Graunke
2010-09-08
glsl: Refresh automatically generated file builtin_function.cpp.
Kenneth Graunke
2010-09-08
glsl/builtins: Don't use ir_binop_dot on floating point values.
Kenneth Graunke
2010-09-08
glsl/builtins: Simplify degenerate scalar float cases.
Kenneth Graunke
2010-09-08
glsl2: Make sure _mesa_glsl_parse_state constructor gets a context
Ian Romanick
2010-09-08
glsl: Support GLSL ES in the standalone compile.
Chia-I Wu
2010-09-08
glsl: Require a context in _mesa_glsl_parse_state.
Chia-I Wu
2010-09-07
glcpp: Fix build on non-GCC compilers.
Kenneth Graunke
2010-09-07
ast_to_hir: Mark arrays as lvalues in GLSL ES, but prohibit assignment.
Kenneth Graunke
2010-09-07
glsl: Allow overloading of built-ins without hiding in GLSL ES.
Kenneth Graunke
2010-09-07
glsl: Move is_builtin flag back to ir_function_signature.
Kenneth Graunke
2010-09-07
ast_to_hir: Reject embedded structure definitions in GLSL ES 1.00.
Kenneth Graunke
2010-09-07
ast_to_hir: Reject unsized array declarations in GLSL ES 1.00.
Kenneth Graunke
2010-09-07
ast_to_hir: Allow matrix-from-matrix constructors in GLSL ES.
Kenneth Graunke
2010-09-07
linker: Fix assertion and cross-version checks for version 100.
Kenneth Graunke
2010-09-07
glsl: Add built-in function profiles for GLSL ES 1.00.
Kenneth Graunke
2010-09-07
glsl: Add built-in variables for GLSL ES 1.00.
Kenneth Graunke
2010-09-07
glsl: Split out types that are in 1.10 but not GLSL ES 1.00.
Kenneth Graunke
2010-09-07
glsl: Recognize GLSL ES 1.00 keywords.
Kenneth Graunke
2010-09-07
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Kenneth Graunke
2010-09-07
glsl: Accept language version 100 and make it the default on ES2.
Kenneth Graunke
2010-09-07
glsl: Set default language version in mesa_glsl_parse_state constructor.
Kenneth Graunke
2010-09-07
glsl2: Forbid array-types in ?: operator in GLSL 1.10
Ian Romanick
2010-09-07
glsl2: Early return with visit_continue in loop_analysis::visit(ir_dereferenc...
Ian Romanick
2010-09-07
glsl: Change grammar rules for selection statements to match the spec.
Kenneth Graunke
2010-09-07
glsl2: check for _NumLinkedShaders being 0
Török Edvin
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