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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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glsl
Age
Commit message (
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Author
2010-10-01
glsl: Remove unnecessary header.
Vinson Lee
2010-09-30
glsl: Add a lowering pass for texture projection.
Eric Anholt
2010-09-28
glsl: "Copyright", not "Constantright"
Kenneth Graunke
2010-09-28
glsl: Also update implicit sizes of varyings at link time.
Eric Anholt
2010-09-27
glsl: Add validation that a swizzle only references valid channels.
Eric Anholt
2010-09-27
glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
Eric Anholt
2010-09-22
glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
Eric Anholt
2010-09-22
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
Eric Anholt
2010-09-21
glsl2: fix typo in error msg
Brian Paul
2010-09-21
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Eric Anholt
2010-09-20
glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
Kenneth Graunke
2010-09-20
glsl: Add comments to clarify the types of comparison binops.
Kenneth Graunke
2010-09-20
glsl2: silence compiler warnings in printf() calls
Brian Paul
2010-09-20
glsl: Add doxygen comments
Ian Romanick
2010-09-18
glsl/builtins: Switch comparison functions to just return an expression.
Kenneth Graunke
2010-09-18
glsl/builtins: Fix equal and notEqual builtins.
Kenneth Graunke
2010-09-18
glsl: Properly handle nested structure types.
Kenneth Graunke
2010-09-18
glsl2: Fixed cloning of ir_call error instructions.
Tilman Sauerbeck
2010-09-18
glsl: Fix 'control reaches end of non-void function' warning.
Vinson Lee
2010-09-18
glsl2: Empty functions can be inlined.
Tilman Sauerbeck
2010-09-17
glsl2: Add flags to enable variable index lowering
Ian Romanick
2010-09-17
glsl2: Refactor testing for whether a deref is of a matrix or array
Ian Romanick
2010-09-17
glsl: add pass to lower variable array indexing to conditional assignments
Luca Barbieri
2010-09-16
glsl: Don't print blank (function ...) headers for built-ins.
Kenneth Graunke
2010-09-16
glsl: Change from has_builtin_signature to has_user_signature.
Kenneth Graunke
2010-09-15
glsl: Fix 'format not a string literal and no format arguments' warning.
Vinson Lee
2010-09-14
glsl2: add case for ir_unop_noise
Brian Paul
2010-09-14
glsl2: fix comments
Brian Paul
2010-09-13
glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequal
Ian Romanick
2010-09-13
glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
Luca Barbieri
2010-09-13
loop_unroll: unroll loops with (lowered) breaks
Luca Barbieri
2010-09-13
glsl2: Add pass to remove redundant jumps
Ian Romanick
2010-09-13
glsl: Explain file naming convention
Ian Romanick
2010-09-13
loop_controls: fix analysis of already analyzed loops
Luca Barbieri
2010-09-13
glsl: add continue/break/return unification/elimination pass (v2)
Luca Barbieri
2010-09-13
glsl: add ir_control_flow_visitor
Luca Barbieri
2010-09-10
glsl2: Fix scons build for all platforms
Jakob Bornecrantz
2010-09-09
glsl2: Implement noise[1234] built-in functions using ir_unop_noise
Ian Romanick
2010-09-09
glsl2: Add lowering pass to remove noise opcodes
Ian Romanick
2010-09-09
glsl2: Add ir_unop_noise
Ian Romanick
2010-09-09
glsl/builtins: normalize of a negative scalar should be -1.0.
Kenneth Graunke
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
glsl: Add info about talloc and optimization passes to the README.
Eric Anholt
2010-09-08
glsl: Update README talking about multi-instruction operations.
Eric Anholt
2010-09-08
glsl/builtins: Set the API in the fake context.
Kenneth Graunke
2010-09-08
glsl2: Clear out profile pointers in _mesa_glsl_release_functions
Ian Romanick
2010-09-08
glsl: Fix for scalar float built-in definitions.
Kenneth Graunke
2010-09-08
glsl: regenerate builtins
Eric Anholt
2010-09-08
glsl: Fix typo in builtin step() using a wrong channel.
Eric Anholt
2010-09-08
ir_validate: Ensure ir_binop_dot is only used on vector types.
Kenneth Graunke
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