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AgeCommit message (Expand)Author
2010-08-04glsl2: Use linked ir_constant_variable after linking, instead of unlinked.Eric Anholt
2010-08-04glsl2: Return progress from ir_vec_index_to_swizzle.Eric Anholt
2010-08-04glsl2: Generate masked assignments in some expanded matrix operationsIan Romanick
2010-08-04glsl2: Generate masked assignments in vector and matrix constructorsIan Romanick
2010-08-04glsl2: Additional validation of write masksIan Romanick
2010-08-04glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick
2010-08-04glsl2: Don't try to construct an ir_assignment with an invalid LHSIan Romanick
2010-08-04glsl2: Constant fold the children of many more ir_instruction types.Eric Anholt
2010-08-04glsl2: Return a real progress value from constant folding.Eric Anholt
2010-08-04glsl2: Refactor constant folding of rvalues to a function.Eric Anholt
2010-08-04glcpp: Refresh autogenerated lexer and parser.Kenneth Graunke
2010-08-04glcpp: Remove xtalloc wrappers in favor of plain talloc.Kenneth Graunke
2010-08-04glsl2: Remove uses of deprecated TALLOC_CTX type.Kenneth Graunke
2010-08-04glsl2: add gl_LightModel built-in uniform.Aras Pranckevicius
2010-08-04glsl2: Don't try to assign locations for samplers during linking.Eric Anholt
2010-08-04glsl2: Skip talloc_parent in constant_expression of non-constant arrays.Eric Anholt
2010-08-04glsl2: Make the clone() method take a talloc context.Eric Anholt
2010-08-04glsl2: Set ir_discard::ir_type when cloning itAras Pranckevicius
2010-08-03glsl2: Fix ir_validate validating null variable names.Eric Anholt
2010-08-03glsl2: No need to strdup the name passed in to ir_variable constructor.Eric Anholt
2010-08-02glsl2: Fix typo in clamp() constant builtin using uint instead of int.Eric Anholt
2010-08-02glsl2: Don't consider uniform initializers as constant expressions.Eric Anholt
2010-08-02glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects.Carl Worth
2010-08-02glsl_type: Use string key for array type hashIan Romanick
2010-08-02glsl2: Clean-up two 'unused variable' warningsIan Romanick
2010-08-02glsl2: Make glsl_types::ctx private againIan Romanick
2010-08-02glsl2: Fix expression type in builtin tan().Eric Anholt
2010-08-02glsl2: Add validation that talloc ownership of ir_* names is right.Eric Anholt
2010-08-02glsl2: Fix validation for ir_unop_not.Eric Anholt
2010-08-02glsl2: Add support for floating constants like "1f".Eric Anholt
2010-08-02glsl2: Initialize the ARB_fcc fields of ir_variable.Eric Anholt
2010-08-02glsl2: Also initialize the identifier field of parameter_declarator.Eric Anholt
2010-08-02glsl2: Fix spelling of "precision" in error output.Eric Anholt
2010-08-02glsl2: Don't add mesa/program/ as an include dir. Let includes say program/.Eric Anholt
2010-08-02glsl2: Give the path within src/mesa/ for headers instead of relying on -I.Aras Pranckevicius
2010-08-02glsl2: initialize is_array and array_size of ast_parameter_declaratorAras Pranckevicius
2010-08-01glsl2: Make non-square matrix keywords not keywords pre-120.Eric Anholt
2010-08-01glcpp: Add a testcase for the failure in compiling xonotic's shader.Eric Anholt
2010-07-31glsl2: Do algebraic optimizations after linking as well.Eric Anholt
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt
2010-07-31glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.Eric Anholt
2010-07-31glsl2: Fix stack smash when ternary selection is used.Aras Pranckevicius
2010-07-30glsl2: Fix the implementation of atan(y, x).Eric Anholt
2010-07-30ast: Initialize location data in constructor of all ast_node objects.Carl Worth
2010-07-30glsl2: Update the callee pointer of calls to newly-linked-in functions.Eric Anholt
2010-07-30glsl2: Initialize ir_function_signature::is_built_in.Kenneth Graunke
2010-07-30glcpp: Don't look for backslashes before the beginning of the string.Kenneth Graunke
2010-07-29glsl2: Do ir_if_return on the way out, not the way in.Eric Anholt
2010-07-29glsl2: Make sure functions end with a return before doing ir_if_return.Eric Anholt
2010-07-29glsl2: Make ir_if_return handle if () { return } else { not return }Eric Anholt