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2010-07-06ir_constant_expression: Add support for dot products.Kenneth Graunke
2010-07-06ir_constant_expression: Add support for matrix multiplication.Kenneth Graunke
Also handles matrix/vector and vector/matrix multiplication. Fixes piglit tests const-matrix-multiply-01.frag, const-matrix-multiply-02.frag, and const-vec-mat.frag.
2010-07-06ir_constant_expression: Support scalar * vector and scalar * matrix.Kenneth Graunke
The test here is slightly different since we need to keep matrix multiplication separate. Fixes piglit tests const-vec-scalar-03.frag and const-mat-scalar-03.frag.
2010-07-06ir_constant_expression: Support scalar / vector and scalar / matrix.Kenneth Graunke
Fixes piglit tests const-vec-scalar-04.frag and const-mat-scalar-04.frag.
2010-07-06ir_constant_expression: Support scalar - vector and scalar - matrix.Kenneth Graunke
Fixes piglit tests const-vec-scalar-02.frag and const-mat-scalar-02.frag.
2010-07-06ir_constant_expression: Support scalar + vector and scalar + matrix.Kenneth Graunke
Fixes piglit tests const-vec-scalar-01.frag, const-vec-scalar-05.frag, and const-mat-scalar-01.frag.
2010-07-06ir_constant_expression: Assert that both operands share a base type.Kenneth Graunke
2010-07-06ir_constant_expression: Initialize op[0] and op[1] to NULL.Kenneth Graunke
This makes it easy to check if there is a second argument.
2010-07-06ir_constant_expression: Initialize all components of constant data to 0.Kenneth Graunke
This is probably just a good idea, and will come in useful when implementing things like matrix multiplication.
2010-07-06Add hash table helper functions for using pointers as hash keysIan Romanick
2010-07-02Refresh autogenerated file builtin_function.cpp.Kenneth Graunke
2010-07-02glcpp: Add #error support.Kenneth Graunke
2010-07-02glsl2: Fix for dead strings being stored in the symbol table.Kenneth Graunke
2010-07-02glsl2/builtins: Use vector ops in the 130 version of "sign."Kenneth Graunke
2010-07-02glsl2/builtins: Use vector ops in "smoothstep."Kenneth Graunke
2010-07-02glsl2: Print the linking info log in the stand-alone compilerIan Romanick
2010-07-02glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt
This results in constant folding of a constant divisor.
2010-07-01glsl2: Conditionally allow optional extensions to be enabledIan Romanick
The only optional extension currently supported by the compiler is GL_EXT_texture_array.
2010-07-01glsl2: Append _TOK to some parser tokensIan Romanick
This prevents conflicts with defines elsewhere in Mesa and allows including mtypes.h in the compiler.
2010-07-01glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick
The only optional extension currently supported by the compiler is GL_EXT_texture_array.
2010-07-01glsl2: Define preprocessor tokens for extensionsIan Romanick
Currently only GL_ARB_draw_buffers and GL_ARB_texture_rectangle are defined because those extensions are always enabled. This make tex_rect-03.frag pass.
2010-07-01glsl2: Support AST-to-IR translation of invariant keywordIan Romanick
2010-07-01glsl2: Initialize ast_declarator_list::invariant in constructorIan Romanick
2010-07-01glsl2: Don't bounds check unsize array redeclarationsIan Romanick
This along with several previous commits fix test CorrectUnsizedArray.frag.
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick
2010-07-01glsl2: Default delcaration of gl_TexCoord is unsizedIan Romanick
2010-07-01glsl2: Change order of semaintic checks on variable declarationsIan Romanick
This will make it easier to support more (valid) kinds of redeclarations.
2010-07-01glsl2: Update README for what I've been thinking about with expr types work.Eric Anholt
2010-07-01glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt
This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
2010-07-01glsl2: Remove dead member from dead code visitor.Eric Anholt
2010-07-01glsl2: Add ir_unop_fract as an expression type.Eric Anholt
Most backends will prefer seeing this to seeing (a - floor(a)), so represent it explicitly.
2010-06-30glsl2: Don't break sign() down by vector components.Eric Anholt
2010-06-30glsl2: Fix reversed value of step().Eric Anholt
It's 0.0 if x < edge, not 1.0. Partial fix for glsl-fs-step.
2010-06-30glsl2: Fix up the implementation of fract() for vector types.Eric Anholt
There's no need to split each vector component out, just do vector ops.
2010-06-30glsl2: Implement AST->HIR support for the "discard" instruction.Kenneth Graunke
2010-06-30glsl2: Define new ir_discard instruction.Kenneth Graunke
2010-06-30glsl2: Allow a fragment shader to not write a color.Eric Anholt
I can't find any text justifying this check, and it caused a reasonable-looking shader in glsl-bug-22603 (which writes only gl_FragDepth) to fail.
2010-06-30glsl2: Fix storing of dead memory in the symbol table.Kenneth Graunke
decl->identifier is part of the AST, so it doesn't live very long. Instead, add var->name which is owned by var.
2010-06-30glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke
2010-06-30glsl2: Create new talloc contexts the "right" way.Kenneth Graunke
2010-06-30glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke
_mesa_glsl_parse_state should be the parent for all temporary allocation done while compiling a shader. glsl_shader should only be used as the parent for the shader's final IR---the _result_ of compilation. Since many IR instructions may be added or discarded during optimization passes, IR should not ever be allocated to glsl_shader directly. Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g. This also removes a ton of talloc_parent calls, which may help performance.
2010-06-30glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke
2010-06-30linker: Don't dynamically allocate slots for linked shadersIan Romanick
The can be at most one shader per stage. There are currently only two stages. There is zero reason to dynamically size this array.
2010-06-30linker: Don't automatically allocate VERT_ATTRIB_GENERIC0Ian Romanick
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
This avoids more allocation and shuffling of data around.
2010-06-30glsl2: Make function names and variable names be children of the node.Eric Anholt
This avoids losing their memory when the parser state is freed.
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt
This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h.
2010-06-29ir_to_mesa: Start adding support for texture instructions.Eric Anholt
Fixes: glsl-fs-bug25902 glsl-fs-sampler-numbering glsl-lod-bias
2010-06-29glsl2: Keep the same number of components in implicit conversions.Kenneth Graunke
Fixes piglit test glsl-implicit-conversion-01.
2010-06-29glsl2: Make gl_MaxDrawBuffers available in the vertex shaderIan Romanick