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2010-07-19linker: First bits of intrastage, intershader function linkingIan Romanick
This handles the easy case of linking a function in a different compilation unit that doesn't call any functions or reference any global variables.
2010-07-19ir_function_signature: Make actual_parameters publicIan Romanick
2010-07-19linker: Remove some unnecessary includesIan Romanick
2010-07-19exec_list: Fix foreach_list_safe.Kenneth Graunke
It now works correctly when nodes are removed, as it was originally intended to do; it no longer processes nodes added to the list before the current node, nor those added immediately after the current node. This matches the behavior of Linux's list_for_each_safe.
2010-07-19linker: Use foreach_list_safe in move_non_declarationsIan Romanick
The node being processed may be removed from the list and put in a different list. Not using the safe version caused list processing to change streams after moving a node.
2010-07-19linker: Move global instructions from the linked shader firstIan Romanick
For the shader containing 'main', use the linked shader (i.e., the clone of the original shader that contained main) as the source for global instructions to move into main.
2010-07-19glsl2: Fix lexing of octal values, including "0".Eric Anholt
When faced with a constructor like 'ivec4(0, 2, 0, 0)', we would manage to get a value of 2 instead of 0 for the first "0". Usually 2 characters past "0" would point at some junk and lex as 0 anyway. Fixes glsl-octal and glsl-unused-varyings.
2010-07-19glsl2: Fix the expression type for atan's pi * sign(y).Eric Anholt
Fixes CorrectFunction.vert.
2010-07-19glsl2: Add a pass for converting if statements to conditional assignment.Eric Anholt
This will be used on 915 and similar hardware of that generation.
2010-07-19glsl2: Give IR nodes a type field.Eric Anholt
This is a big deal for debugging if nothing else ("what class is this ir_instruction, really?"), but is also nice for avoiding building a whole visitor or an if (node->as_whatever() || node->as_other_thing()) chain.
2010-07-18glsl2: Remove the const disease from function signature's callee.Eric Anholt
2010-07-18glsl2: Make cross() be an expression operation.Eric Anholt
ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have instructions for cross. Shaves 12 Mesa instructions off of a 66-instruction shader I have.
2010-07-18glsl2: Fix warning from always-false assert not being known to not return.Eric Anholt
2010-07-15glsl/apps: Handle ftell errors in non-debug builds.Vinson Lee
2010-07-14ast_function: Actually do type conversion on function arguments.Kenneth Graunke
2010-07-14exec_list: Add a new replace_with method.Kenneth Graunke
2010-07-14Refresh autogenerated file builtin_function.cpp.Kenneth Graunke
2010-07-14glsl2/builtins: Rework clamp to use scalar/vector combinations.Kenneth Graunke
2010-07-14glsl2/builtins: Rework min/max to use scalar/vector combinations.Kenneth Graunke
2010-07-14ir_constant_expression: Add support for ir_binop_mod.Kenneth Graunke
2010-07-14ir_constant_expression: Add support for ir_binop_min and ir_binop_max.Kenneth Graunke
These now work on scalar/vector combos. Semantically, if a is a scalar, min(a, vec2(x,y)) == vec2(min(a,x), min(a,y))
2010-07-14ir_constant_expression: Add support for ir_binop_pow.Kenneth Graunke
2010-07-14ir_constant_expression: Add support for ir_unop_cos.Kenneth Graunke
2010-07-14ir_constant_expression: Add support for ir_unop_sin.Kenneth Graunke
2010-07-14ir_constant_expression: Add support for ir_unop_floor.Kenneth Graunke
2010-07-14ir_constant_expression: Add support for ir_unop_ceil.Kenneth Graunke
2010-07-14ir_constant_expression: Add support for ir_unop_trunc.Kenneth Graunke
This uses a C99 function.
2010-07-14ir_constant_expression: Add support for ir_unop_log2.Kenneth Graunke
This uses a C99 function.
2010-07-14ir_constant_expression: Add support for ir_unop_exp2.Kenneth Graunke
This uses a C99 function.
2010-07-14ir_constant_expression: Add support for ir_unop_sign.Kenneth Graunke
2010-07-14ir_constant_expression: Remove bogus assert in ir_unop_abs case.Kenneth Graunke
abs is defined for integral types; it's even implemented.
2010-07-14glsl2: Remove ir_program bong hits.Kenneth Graunke
2010-07-13glsl2: When linking makes a variable not a varying output, make it ir_var_auto.Eric Anholt
This almost fixes glsl-unused-varying, except that the used varying gets assigned to the first varying slot (position).
2010-07-13glsl2: Remove unnecessary casts of clone return valuesIan Romanick
2010-07-12glsl2: Add matrix multiplication to ir_mat_op_to_vec.Eric Anholt
2010-07-12glsl2: Flatten expression that appear as the parameters of ir_call as well.Eric Anholt
2010-07-12glsl2: Flatten expressions that appear as the children of ir_return as well.Eric Anholt
2010-07-12linker: Merge global-scope instructions into mainIan Romanick
Find instructions in all shaders that are not contained in a function (i.e., initializers for global variables). "Move" these instructions to the top of the main function in the linked shader. As a side-effect, many global variables will also be copied into the linked shader.
2010-07-12linker: Detect the shader that contains "main" during intrastage linkingIan Romanick
2010-07-12ir_function: Make matching_signature not return constIan Romanick
The linker needs to use this function to get specific function signatures, but it also needs to modify the returned signature. Since this method isn't itself const (i.e., const this pointer), there is no value in making a const and non-const version.
2010-07-12linker: Implement first bits of intrastage linkingIan Romanick
This currently involves an ugly hack so that every link doesn't result in all the built-in functions showing up as multiply defined. As soon as the built-in functions are stored in a separate compilation unit, ir_function_signature::is_built_in can be removed.
2010-07-12linker: Refactor cross_validate_uniforms into cross_validate_globalsIan Romanick
The later, more generic function will be used in the intra-stage linker.
2010-07-12glsl2: Use a better talloc context for ir_expression_flattening.Eric Anholt
The instruction can be hung off of any other in the tree, even if the other one will be deleted, since it'll get stolen to the shader's context later if it's still live.
2010-07-12glsl2: Add support for variable vector indexing on the LHS of assignments.Eric Anholt
Fixes glsl-vs-vec4-indexing-3.
2010-07-12glsl2: Fix copy propagation in the presence of derefs in array indexes.Eric Anholt
We would clear the in_lhs flag early, avoiding copy propagation on the array index variable (oops) and then copy propagating on the array variable (ouch). Just avoid all copy propagation on the LHS instead.
2010-07-12ir_validate: Also perform usual checks on ir_dereference_variable nodesIan Romanick
2010-07-12ir_validate: Validate that varibles are declared before used in IRIan Romanick
2010-07-12linker: Stub-out intrastage linkerIan Romanick
2010-07-12ir_validate: Additional function related invariant checksIan Romanick
Add two invariant checks related to functions and function signatures: 1. Ensure that function definitions (ir_function) are not nested. 2. Ensure that the ir_function pointed to by an ir_function_signature is the one that contains it in its signatures list.
2010-07-12ir_function_signature: Add method to get the function owning a signatureIan Romanick
There is no setter function, the getter returns a constant pointer, and ir_function_signature::_function is private for a reason. The only way to make a connection between a function and function signature is via ir_function::add_signature. This helps ensure that certain invariants (i.e., a function signature is in the list of signatures for its _function) are met.