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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2011-02-27
glsl/builtins: Fix return type for textureSize sampler2DArray variants.
Kenneth Graunke
2011-02-26
glsl/Makefile: Remove builtin_function.cpp if generation fails.
Arkadiusz Miskiewicz
2011-02-21
Use C-style system headers in C++ code to avoid issues with std:: namespace
Ian Romanick
2011-02-19
glsl: Remove $(PWD) from Makefile in favor of .
Kenneth Graunke
2011-02-15
linker: Fix off-by-one error implicit array sizing
Ian Romanick
2011-02-15
glsl: Reinstate constant-folding for division by zero
Chad Versace
2011-02-15
Revert "glsl: Fix constant-folding for reciprocal expressions"
Chad Versace
2011-02-11
mesa: Optionally build a dricore support library (v3)
Christopher James Halse Rogers
2011-02-11
glcpp: regerated files
Ian Romanick
2011-02-11
glsl: Regenerate files modified by previous commits
Ian Romanick
2011-02-11
glsl: Finish out the reduce/reduce error fixes
Ian Romanick
2011-02-11
glsl: Eliminate reduce/reduce conflicts in glsl grammar
Keith Packard
2011-02-11
scons: builtin_glsl_function on windows needs bundled getopt.
José Fonseca
2011-02-11
scons: Try to support building 64bit binaries on 32bit windows.
José Fonseca
2011-02-11
glsl: Fix parallel build.
Tobias Jakobi
2011-02-10
glsl/Makefile: glcpp doesn't need libglsl.a.
Kenneth Graunke
2011-02-08
glsl: Disable the new copy propagation pass until it gets fixed.
Eric Anholt
2011-02-08
glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
Chad Versace
2011-02-04
linker: Generate link errors when ES shaders are missing stages
Ian Romanick
2011-02-04
glsl: Add opt_copy_propagation_elements.cpp to SConscript.
Vinson Lee
2011-02-04
glsl: Remove extra checks for constant true assignment conditions.
Eric Anholt
2011-02-04
glsl: Fix a comment typo in copy propagation.
Eric Anholt
2011-02-04
glsl: Add a new opt_copy_propagation variant that does it channel-wise.
Eric Anholt
2011-02-03
ralloc: Add missing va_end following va_copy.
Vinson Lee
2011-02-03
glsl: Add using statements for standard library functions.
Vinson Lee
2011-02-02
glcpp: Raise error when modulus is zero
Chad Versace
2011-02-02
glsl: Avoid division-by-zero during constant-folding
Chad Versace
2011-02-02
glsl: Fix constant-folding for reciprocal expressions
Chad Versace
2011-02-01
glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
Kenneth Graunke
2011-02-01
glsl: Fix invalid use of ralloc_asprintf in prototype_string.
Kenneth Graunke
2011-02-01
glsl: Fix printf_length() on MSVC.
José Fonseca
2011-02-01
glsl: Fix memory error when creating the supported version string.
Kenneth Graunke
2011-01-31
texture_builtins.py: Fix a warning about mixed tabs/spaces.
Kenneth Graunke
2011-01-31
glsl: Refresh autogenerated lexer and parser files.
Ian Romanick
2011-01-31
glsl: Reject shader versions not supported by the implementation
Ian Romanick
2011-01-31
glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
Ian Romanick
2011-01-31
glsl: Fix dependencies / linkage for glsl_compiler
Ian Romanick
2011-01-31
glsl: regerated files
Brian Paul
2011-01-31
glsl: make _token_list_is_empty_ignoring_space() static
Brian Paul
2011-01-31
scons/glsl: add top-level 'include' dir to CPPPATH
Brian Paul
2011-01-31
glsl: add cast to silence signed/unsigned comparison warning
Brian Paul
2011-01-31
glsl: Define va_copy on MSVC.
José Fonseca
2011-01-31
glsl/builtins: Uncomment prototypes for texture*Offset functions.
Kenneth Graunke
2011-01-31
texture_builtins.py: Generate texture*Offset functions.
Kenneth Graunke
2011-01-31
texture_builtins.py: Generalize the "use_proj" field to support offsets.
Kenneth Graunke
2011-01-31
texture_builtins.py: Refactor coordinate dimension calculations.
Kenneth Graunke
2011-01-31
glsl: Introduce a new "const_in" variable mode.
Kenneth Graunke
2011-01-31
glsl: Change texel offsets to a single vector rvalue.
Kenneth Graunke
2011-01-31
glsl: Re-synchronize ir_variable_mode and the printer's string array.
Kenneth Graunke
2011-01-31
Remove talloc from the SCons build system.
Kenneth Graunke
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