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It makes no difference with gcc -O3, for example.
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After glsl rework merge.
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it would be nice if this stuff would be test built on mesa's primary
platform with mesa's primary build system.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This is due to the glsl pp interface changes.
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Already implemented in mesa compiler using predefined symbols.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
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Need to emit the radix before the digits.
This fixes several glean/glgl1 regressions.
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This way third parties are able to add supported extension strings.
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Still don't know how to add glsl to mesa dependencies.
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Should be used in place of gc_to_bin utility to precompile builtin library.
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