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path: root/src/glsl
AgeCommit message (Expand)Author
2010-06-29glsl_type: Make all static objects be class privateIan Romanick
2010-06-29glsl2: Use talloc_strdup when generating constructor temporary namesIan Romanick
2010-06-29glsl_type: Remove vector and matrix constructor generatorsIan Romanick
2010-06-29glsl2: Don't flatten constructor parameters to scalarsIan Romanick
2010-06-29glsl2: Always emit matrix constructors inlineIan Romanick
2010-06-29glsl2: Always emit vector constructors inlineIan Romanick
2010-06-29ir_swizzle: Add new constructor, refactor constructorsIan Romanick
2010-06-29glsl2: Update TODO.Kenneth Graunke
2010-06-29glsl2: Check for non-void functions that don't have a return statement.Kenneth Graunke
2010-06-29glsl2: Reject return types with qualifiers.Kenneth Graunke
2010-06-29glsl2: Add a method for querying if an AST type has any qualifiers.Kenneth Graunke
2010-06-29glsl2: Check that returned expressions match the function return type.Kenneth Graunke
2010-06-28Use a more sensible context in copy propagation.Kenneth Graunke
2010-06-28Use more sensible contexts in ir_dead_code_local.Kenneth Graunke
2010-06-28glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizationsIan Romanick
2010-06-28glsl2: Use i2b and f2b IR opcodes for casting int or float to boolIan Romanick
2010-06-25ir_reader: Free memory for S-Expressions earlier.Kenneth Graunke
2010-06-25glsl2: Associate the GLenum for the type with builtin GLSL types.Eric Anholt
2010-06-25glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt
2010-06-25glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt
2010-06-25glsl2: Use Mesa types instead of duping them into our program.h.Eric Anholt
2010-06-25glsl2: Fix dependencies. (at least partially)Eric Anholt
2010-06-24glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt
2010-06-24glsl2: Wrap includes of C interfaces with extern "C".Eric Anholt
2010-06-24glsl2: Remove files that had been imported for standalone.Eric Anholt
2010-06-24glsl2: Stop .gitignoring the old standalone build system.Eric Anholt
2010-06-24glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt
2010-06-24Merge branch 'glsl2-head' into glsl2Eric Anholt
2010-06-24glsl2: Add a README file for the new compiler.Eric Anholt
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt
2010-06-04glsl: Recject rect samplers when GL_ARB_texture_rectangle is disabledKristian Høgsberg
2010-02-25glsl: implement support for GL_EXT_texture_arrayBrian Paul
2010-02-22glsl/apps: Assert that ftell does not return an error.Vinson Lee
2010-02-21glsl/cl: Prevent possible buffer overflow.Vinson Lee
2010-02-20glsl/cl: Prevent possible string overflow.Vinson Lee
2010-02-17glsl/apps: print usage info if insufficient argsBrian Paul
2010-02-17glsl/pp: Remove sl_pp_get_extension_state().Michal Krol
2010-02-17glsl/cl: Parse layout qualifiers only when an appropriate extension enabled.Michal Krol
2010-02-17glsl/cl: Properly emit layout qualifier list.Michal Krol
2010-02-16sl/pp: re-do extension testing codeBrian Paul
2010-02-16glsl/pp: Do not try to enable extension `all'.Michal Krol
2010-02-15glsl/pp: Fix handling of if/elif/else cases.Michal Krol
2010-02-15glsl/pp: Add asserts to check for null pointer deferences.Vinson Lee
2010-02-13glsl/cl: implement parsing for layout qualifiersBrian Paul
2010-02-13glsl/pp: fix incorrect extension enable flag for warn modeBrian Paul
2010-02-10glsl/pp: fix extension enable/disable optionsBrian Paul
2010-02-10Simplify GLSL extension mechanism.Michal Krol
2010-02-10glsl/pp: Fix ifdef directive for extension names.Michal Krol
2010-01-26glsl/pp: Silence GCC "no previous prototype" warning.Vinson Lee
2010-01-18glsl: remove __inline directiveBrian Paul