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2006-11-30the following improvements to linux-fbdev:Sean D'Epagnier
1. updated makefiles to build libOSMesa as well as libGL these are improvements to fbdev-glut 1. mouse cursor will timeout and be invisible if not being used 2. do not restore colormaps to truecolor targets, this causes problems at exit on my g450 3. fixed a crash when cleaning up from failure by munmaping what had not yet been mmaped 4. Resize event handling is improved, the resize function is not invoked from a signal handler now. 5. The main loop can detect if it is running very fast (greater than 2khz) 6. keyboard up and special up events are generated from stdin input mode and if it is also not redrawing, it sleeps 7. corrections in escape sequences for function keys for stdin input
2006-11-21Added correct include files to files,Sean D'Epagnier
No longer modify cmap if the device is truecolor (messes up dual monitors with vt switching)
2006-09-24corrected cursor drawingSean D'Epagnier
added handling of SIGWINCH fixed input of recieving SIGIO while handling SIGIO corrected input code for return uncommented normal calculation to models
2006-08-23VT switching now uses correct keys.Sean D'Epagnier
exiting when virtual screen size is larger than regular size doesn't corrupt screen. colormap is reset when using stdin input on exit. return is not reported as ctrl-m but '\r' as it should be backspace keycode was incorrect and not working, fixed
2006-08-18The driver now compiles correctly without any x headers or libraries installedSean D'Epagnier
The bitmap and stroke code can't be shared with glx anymore because of this. The model for the mini teapot is restored and I have tested it to work with linux-fbdev and linux-solo The driver recognizes 32bpp where there is no alpha (my radeon 7500) It also sets the correct number of cmap entrees (instead of 256 which can be an error)
2006-08-10Added initial multisampling support to glfbdev driver.Sean D'Epagnier
Fully implemented glutGameMode, and added vidresize stubs to make Added support for glutReshapeDisplay to change video mode but not lose current mesa context. implementation glut 5 complient. Fixed many minor bugs Updated docs
2006-08-05Modularized code into multiple files.Sean D'Epagnier
Added gamemode stubs, iconify support, joystick stubs. Fixed color index mode, added 8 bit alpha blending, enabled cmaps even with 15, 16, 24, and 32 depths as some fbdev drivers need this. Fixed compiling with -ansi Using SIGIO for keyboard input, so that vt switching is enabled even if the program is locked. Fixed numerous small bugs.