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path: root/src/glx/dri2_glx.c
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2011-02-26dri2: Don't call the dri2 flush hook for swapbuffers unless we have a context.Eric Anholt
The driver only has one reasonable place to look for its context to flush anything, which is the current context. Don't bother it with having to check.
2011-01-31glx: Properly check for a valid fd in dri2CreateScreen().Henri Verbeet
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31glx: Fix leaks in DRI2 screen creation error paths.Henri Verbeet
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-09dri2: release texture image.Juan Zhao
Add release function for texture_from_pixmap extension. Some platform need to release texture image for texture_from_pixmap extension, add this interface for those platforms.
2010-09-22glx: Invalidate buffers after binding a drawableKristian Høgsberg
If the server doesn't send invalidate events, we may miss a resize before the rendering starts. Invalidate the buffers now so the driver will recheck before rendering starts. https://bugs.freedesktop.org/show_bug.cgi?id=29984 https://bugs.freedesktop.org/show_bug.cgi?id=30155
2010-09-22glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri
The Gallium EGL state tracker reuses dri2.c but not the GLX code. Currently there is a bit of code in dri2.c that is incorrectly tied to GLX: instead, make it call an helper that both GLX and Gallium EGL implement, like dri2InvalidateBuffers. This avoids a link error complaining that dri2GetGlxDrawableFromXDrawableId is undefined. Note that we might want to move the whole event translation elsewhere, and probably stop using non-XCB DRI2 altogether, but this seems to be the minimal fix.
2010-09-21glx: Hold on to drawables if we're just switching to another contextKristian Høgsberg
https://bugs.freedesktop.org/show_bug.cgi?id=30234
2010-09-13glx: Don't destroy DRI2 drawables for legacy glx drawablesKristian Høgsberg
For GLX 1.3 drawables, we can destroy the DRI2 drawable when the GLX drawable is destroyed. However, for legacy drawables, there os no good way of knowing when the application is done with it, so we just let the DRI2 drawable linger on the server. The server will destroy the DRI2 drawable when it destroys the X drawable or the client exits anyway. https://bugs.freedesktop.org/show_bug.cgi?id=30109
2010-09-08glx: Drop broken drawable garbage collectionKristian Høgsberg
Doesn't work for pixmaps, was looking up the GLX XID and was never thread safe. Instead, just destroy the client side structures when the drawable is no long current for a context.
2010-08-04glx: Move deref after NULL checkKristian Høgsberg
2010-08-04glx: dri2InvalidateBuffers() needs the X drawable XID not the GLX oneKristian Høgsberg
This never ceases to entertain.
2010-07-28glx: Move bind and unbind to context vtableKristian Høgsberg
2010-07-28glx: Rename __GLXcontext and __GLXdisplayPrivate to struct types.Kristian Høgsberg
2010-07-28glx: Rename __GLXscreenConfigs to struct glx_screenKristian Høgsberg
Because double underscores in private type names is painful.
2010-07-28glx: Rename __GLcontextModes to struct glx_configKristian Høgsberg
With this rename, we use 'config' consitently to refer to GLX configurations instead of the modes/configs/visual mess before.
2010-07-28Avoid a compiler warning about a potentially unused variable.Carl Worth
There is no assignment to the "ret" variable if X_DRI2SwapBuffers is not defined. In this case, the earlier explicit "return 0" is likely to be used, but the compiler can't be sure of that, (nor can I for that matter). We cover this case by explicitly initializing "ret" to 0.
2010-07-23glx: Fix another case of confusing driContext and dri2_context *Eric Anholt
2010-07-23glx: Correctly look up the dri2 context pointer for SetTexBuffer.Eric Anholt
gc->driContext points at the second member of the dri2 context. The dri2 context is just a subclass of the GLX context. Fixes piglit tfp testcase.
2010-07-23glx: Don't destroy context with XID 0Kristian Høgsberg
We use XID 0 to indicate the context has already been destroyed, but it's currently bound.
2010-07-23glx: zero out drawable structs after allocationKristian Høgsberg
2010-07-23glx: Refactor and simplify context creationKristian Høgsberg
This lets us better separate context creation between the different backends.
2010-07-23glx: Move context destroy to context vtableKristian Høgsberg
2010-07-23glx: Don't try to swap a front buffer if we don't have one.Eric Anholt
Fixes glean glsl1 since 7b7845a076c933e096ac511b4184141ba194449a
2010-07-22glx: Drop screen argument to GetGLXDRIDrawableKristian Høgsberg
We'll just get it from the returned drawable when we need it.
2010-07-22glx: Move WaitGL, WaitX, UseXFont to context vtable functionsKristian Høgsberg
2010-07-22glx: Allocate the __GLXcontext in the DRI driversKristian Høgsberg
2010-07-21glx: Move __driContext field out of __GLXcontextRecKristian Høgsberg
2010-07-20glx/dri2: Fix dri2CopySubBuffer() again.Michel Dänzer
Only refresh the fake front buffer if there is one, and only destroy the region once. Fixes X11 protocol errors reported by 'mcgreg' on IRC.
2010-07-19glx: Move DRI CopySubBuffer extension to DRI1 codeKristian Høgsberg
We do this in the X server for DRI2.
2010-07-19glx: Move driver_configs to DRI screen privatesKristian Høgsberg
2010-07-19glx: Don't use __glXInitialize() when we might be holding __glXLock()Kristian Høgsberg
2010-07-19glx: Workaround mismatch in signedness between extensions and protocolKristian Høgsberg
The DRI2 protocol for ust, msc and sbc are unsigned but the extensions talk about int64_t. Do a little dance to make the compiler shut up.
2010-07-19glx: Move __DRIdrawable pointers to DRI drawable privatesKristian Høgsberg
2010-07-19glx: Move __driScreen into the dri screen privatesKristian Høgsberg
2010-07-19glx: Move DRI1 specific extensions and code to DRI1 screen privateKristian Høgsberg
2010-07-19glx: Move DRI2 extensions to DRI2 screen privateKristian Høgsberg
2010-07-19glx: Add screen privates for dri drivers and moved some fields thereKristian Høgsberg
GLXscreenConfigs is badly named and a dumping ground for a lot of stuff. This patch creates private screen structs for the dri drivers and moves some of their fields over there.
2010-07-19glx: Rename various DRI structs away from obnoxious __GLXfooRec conventionKristian Høgsberg
Enough is enough.
2010-07-19glx: Factor out common code from dri2WaitGL() and dri2WaitX()Kristian Høgsberg
2010-07-19glx: Dont use dri2WaitX() to update fake frontKristian Høgsberg
This saves a superfluous flush and a create/destryo region.
2010-07-19glx: Fix drawable lookup in DRI2 event handlerKristian Høgsberg
DRI2 events are sent to the X drawable ID used to create the DRI2 drawable, not the GLX drawable ID. So when an event comes in, we need to look up the __GLXDRIdrawable by its X drawable ID, which needs a new hash table.
2010-05-21glx: Invalidate drawable in glXBindTexImageEXT() if we don't get eventsKristian Høgsberg
When we don't get invalidate events, we need to invalidate a drawable before using it for tfp to make sure we have uptodate buffers.
2010-05-21glx: Split tfp functions out to context vtableKristian Høgsberg
This introduces a new per-context vtable, which lets us clean up all the #ifdef's a bit and move the DRI2 specific implementation into dri2_glx.c.
2010-05-18dri2_glx: Put the invalidate b/c code back inKristian Høgsberg
The backwards compatibility code calls the DRI driver invalidate hook on swap buffer and flush front buffer. This lets the DRI driver rely on invalidate callbacks and drop the glViewport() hack, even if the server doesn't send invalidate events. This is essentially a revert of 2d00d16da7f5d2255cb37b48edaf4cbb9ca7e930, except that we now also pass the __DRI_USE_INVALIDATE extension even when the server doesn't have DRI2 invalidate events.
2010-05-18dri2_glx: Terminate loader extension list outside #ifdefKristian Høgsberg
2010-05-11glx: Provide the __DRI_USE_INVALIDATE extension to the driver when we canKristian Høgsberg
When we have DRI2 protocol at least 2.3, we get an event from the server when the back buffers get invalidated. When that's the case let the driver know that it can rely on invalidate instead of the glViewport polling.
2010-05-10glx: Only call DRI2 invalidate when necessaryKristian Høgsberg
We only need this when the server may have swapped the buffers or when we receive an invalidate event from the server. The default behaviour is still that the DRI driver will invalidate its own buffers when glViewport is called. https://bugs.freedesktop.org/show_bug.cgi?id=27277
2010-04-28Merge branch '7.8'Brian Paul
Conflicts: src/glx/dri2_glx.c src/glx/glx_pbuffer.c
2010-04-27Initialize have_back.Pierre Willenbrock
There is a user somewhere that tests it before its initial set. Signed-off-by: Eric Anholt <eric@anholt.net>
2010-04-27glx: Initialize have_back.Pierre Willenbrok
Signed-off-by: Brian Paul <brianp@vmware.com>