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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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glx_pbuffer.c
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2009-09-15
Merge commit 'origin/mesa_7_5_branch' into mesa_7_6_branch
Ian Romanick
2009-09-15
GLX: Complain when buggy applications call GLX 1.3 functions.
Ian Romanick
2009-08-13
glx: indent -br -i3 -npcs --no-tabs
RALOVICH, Kristóf
2009-04-03
glx: remove unused local var in determineTextureFormat()
Brian Paul
2009-03-20
Fix DRI2 accelerated EXT_texture_from_pixmap with GL_RGB format.
Eric Anholt
2009-01-11
Fix build with GCC 2.95.
Owain G. Ainsworth
2008-11-11
Don't mess with emacs tab width.
Kristian Høgsberg
2008-10-13
glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.c
RALOVICH, Kristóf
2008-10-13
glx: add a line of Emacs helping variables
RALOVICH, Kristóf
2008-09-18
glx: remove #include "glheader.h" lines
Brian Paul
2008-06-05
Silence warning
Alan Hourihane
2008-04-10
Get the default GLXPixmap texture target from the server when appropriate.
Michel Dänzer
2008-03-31
DRI interface changes and DRI2 direct rendering support.
Kristian Høgsberg
2007-10-13
Get the width and height from the attrib list in glXCreatePbuffer.
Kristian Høgsberg
2007-05-17
get rid of needless static function declarations at top of file
Brian
2007-05-17
In DestroyPbuffer(), use GetReq() intead of GetReqExtra(). See bug 10983.
Brian
2006-06-13
Fix all instances of calling __glXSetupForCommand before GetReqExtra.
Kristian Høgsberg
2006-04-11
Fix CreateDrawable
David Reveman
2006-04-07
Coverity #943: Avoid a NULL chase.
Adam Jackson
2006-02-07
David Reveman's GLX_EXT_texture_from_pixmap extension patch
Brian Paul
2005-08-11
fix X #includes so they're relative to X11/ directory (bug 4047)
Brian Paul
2005-07-26
Remove the last remnants of GLX_BUILT_IN_XMESA. This allows the removal of
Ian Romanick
2005-03-04
Import fixes from X.org tree (Søren Sandmann <sandmann@redhat.com>).
Ian Romanick
2004-12-15
Fix up glx/x11 to work when built with -fvisibility=hidden.
Adam Jackson
2004-10-25
Import the GLX client side library, formerly from xc/lib/GL/glx. Build it
Adam Jackson