Age | Commit message (Collapse) | Author |
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Fixes segfault seen with glxinfo with NVIDIA OpenGL.
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This requires upgrading the interface so that the argument to
glXBindTexImageEXT isn't just dropped on the floor. Note that this only
fixes the accelerated path on Intel, as Mesa's texture format support is
missing x8r8g8b8 support (right now, GL_RGB textures get uploaded as a8r8gb8,
but in this case we're not doing the upload so we can't really work around it
that way).
Fixes bugs with compositors trying to use shaders that use alpha channels, on
windows without a valid alpha channel. Bug #19910 and likely others as well.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Adapted from patch by Matthieu Herbb <matthieu.herrb@laas.fr>
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Why are we reindenting code that's work in progress...
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Under the terms of version 1.1, "once Covered Code has been published
under a particular version of the License, Recipient may, for the
duration of the License, continue to use it under the terms of that
version, or choose to use such Covered Code under the terms of any
subsequent version published by SGI."
FreeB 2.0 license refers to "dates of first publication". They are here
taken to be 1991-2000, as noted in the original license text:
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
Official FreeB 2.0 text:
http://oss.sgi.com/projects/FreeB/SGIFreeSWLicB.2.0.pdf
As always, this code has not been tested for conformance with the OpenGL
specification. OpenGL conformance testing is available from
http://khronos.org/ and is required for use of the OpenGL logo in
product advertising and promotion.
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Was only used to get the PUBLIC/USED macros.
Also, replace "GL_FALSE" with "False" in a couple places.
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also clean header inclusion after code movement
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Add DRI2 direct rendering support to libGL and add DRI2 client side
protocol code. Extend the GLX 1.3 create drawable functions in
glx_pbuffer.c to call into the DRI driver when possible.
Introduce __DRIconfig, opaque struct that represents a DRI driver
configuration. Get's rid of the open coded __GLcontextModes in the
DRI driver interface and the context modes create and destroy
functions that the loader was requires to provide. glcore.h is no
longer part of the DRI driver interface. The DRI config is GL binding
agnostic, that is, not specific to GLX, EGL or other bindings.
The core API is now also an extension, and the driver exports a list
of extensions as the symbol __driDriverExtensions, which the loader
must dlsym() for. The list of extension will always include the DRI
core extension, which allows creating and manipulating DRI screens,
drawables and contexts. The DRI legacy extension, when available,
provides alternative entry points for creating the DRI objects that
work with the XF86DRI infrastructure.
Change DRI2 client code to not use drm drawables or contexts. We
never used drm_drawable_t's and the only use for drm_context_t was as
a unique identifier when taking the lock. We now just allocate a
unique lock ID out of the DRILock sarea block. Once we get rid of the
lock entirely, we can drop this hack.
Change the interface between dri_util.c and the drivers, so that the
drivers now export the DriverAPI struct as driDriverAPI instead of the
InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2
init screen function to see if DRI2 is supported by the driver.
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to check whether oldGC is used for direct rendering in
function MakeContextCurrent. However it is possible
oldGC->driContext is already freed. fix bug #14926.
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This will be shared between dri and dri2 code.
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Also drop isDirect flag; if gc->driContext is non-NULL, it's direct.
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Temporarily rename the __DRIscreen member to __driScreen. Eventually,
we'll move that into __GLXDRIscreen and only access it in dri_glx.c.
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This patch moves __DRIdisplayPrivateRec definition into dri_glx.c and
let's dri_glx.c allocate the __DRIdisplay struct pointer to from
__GLXdisplayPrivate.
A small step towards moving more of the dri functionality into dri_glx.c.
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The DriverAPI is internal to the DRI drivers and GetDrawableMSC
obsoletes GetMSC. Also, since the DRI driver interface has not yet
been released, just drop the getMSC function from the DRI interface
instead using the ABI preserving version mechanism.
Finally, using void pointer privates in the DRI interface is not allowed,
always pass the actual types around (__DRIdrawable in this case) to
enhance type safety and readability of the code.
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The __GLXcontextRec struct is internal to the libGL implementation. No point
in "deprecating", just get rid of it.
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Also, handle visual not found error case by throwing X error.
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Consolidate support for synchronizing to and retrieving vblank counters. Also
fix the core vblank code to return monotonic MSC counters, which are required
by some GLX extensions. Adding support for multiple pipes to a low level
driver is fairly easy, the Intel 965 driver provides simple example code (see
intel_buffers.c:intelWindowMoved()).
The new code bumps the media stream counter extension version to 2 and adds a
new getDrawableMSC callback. This callback takes a drawablePrivate pointer,
which is used to calculate the MSC value seen by clients based on the actual
vblank counter(s) returned from the kernel. The new drawable private fields
are as follows:
- vblSeq - used for tracking vblank counts for buffer swapping
- vblFlags - flags (e.g. current pipe), updated by low level driver
- msc_base - MSC counter from the last time the current pipe changed
- vblank_base - kernel DRM vblank counter from the last time the pipe changed
Using the above variables, the core vblank code (in vblank.c) can calculate a
monotonic MSC value. The low level DRI drivers are responsible for updating
the current pipe (by setting VBLANK_FLAG_SECONDARY for example in vblFlags)
along with msc_base and vblank_base whenever the pipe associated with a given
drawable changes (again, see intelWindowMoved for an example of this).
Drivers should fill in the GetDrawableMSC DriverAPIRec field to point to
driDrawableGetMSC32 and add code for pipe switching as outlined above to fully
support the new scheme.
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The old implementation fetches fbconfigs or glx visuals once and assumes the list
describes both fbconfigs and glx visuals. This patch splits it up and fetches
visuals and fbconfigs in two steps and keep the two lists separate. A server
could have no glx visuals or no glx fbconfigs and the old code wouldn't know the
difference.
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