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Add DRI2 direct rendering support to libGL and add DRI2 client side
protocol code. Extend the GLX 1.3 create drawable functions in
glx_pbuffer.c to call into the DRI driver when possible.
Introduce __DRIconfig, opaque struct that represents a DRI driver
configuration. Get's rid of the open coded __GLcontextModes in the
DRI driver interface and the context modes create and destroy
functions that the loader was requires to provide. glcore.h is no
longer part of the DRI driver interface. The DRI config is GL binding
agnostic, that is, not specific to GLX, EGL or other bindings.
The core API is now also an extension, and the driver exports a list
of extensions as the symbol __driDriverExtensions, which the loader
must dlsym() for. The list of extension will always include the DRI
core extension, which allows creating and manipulating DRI screens,
drawables and contexts. The DRI legacy extension, when available,
provides alternative entry points for creating the DRI objects that
work with the XF86DRI infrastructure.
Change DRI2 client code to not use drm drawables or contexts. We
never used drm_drawable_t's and the only use for drm_context_t was as
a unique identifier when taking the lock. We now just allocate a
unique lock ID out of the DRILock sarea block. Once we get rid of the
lock entirely, we can drop this hack.
Change the interface between dri_util.c and the drivers, so that the
drivers now export the DriverAPI struct as driDriverAPI instead of the
InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2
init screen function to see if DRI2 is supported by the driver.
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Temporarily rename the __DRIscreen member to __driScreen. Eventually,
we'll move that into __GLXDRIscreen and only access it in dri_glx.c.
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The screenConfigs field of __DRIscreen points back to the containing
__GLXscreenConfigs struct. This is a serious abstraction violation; it
assumes that the loader is libGL and that there *is* a __GLXscreenConfigs
type in the loader.
Using the containerOf macro, we can get from the __DRIscreen pointer to
the containing __GLXscreenConfigs struct, at a place in the stack
where the above is a valid assumption. Besides, the __DRI* structs shouldn't
hold state other than the private pointer.
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Make functions for the following extensions only accessable via
glXGetProcAddress:
- GLX_EXT_texture_from_pixmap
- GLX_MESA_copy_sub_buffer
- GLX_MESA_release_buffers
- GLX_MESA_swap_control
- GLX_MESA_swap_frame_usage
- GLX_OML_sync_control
- GLX_SGI_make_current_read
- GLX_SGI_swap_control
- GLX_SGI_video_sync
- GLX_SGIX_swap_barrier
- GLX_SGIX_swap_group
Removed all remnants of the following extensions:
- GLX_MESA_set_3dfx_mode
- GLX_SGI_cushion
- GLX_SGIX_dmbuffer
- GLX_SGIX_video_resize
- GLX_SGIX_video_source
- GLX_SUN_get_transparent_index
-
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glBlendEquationSeparateEXT. Add missing enum "get" information for
GL_EXT_texture_filter_anisotropic.
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The functions for GL_EXT_paletted_texture that do not share GLX
protocol with GL_ARB_imaging are supposed to alias the similar
functions from GL_SGI_color_table. They didn't. This patch corrects
this problem and enables GLX protocol for both extensions.
Since this removes 3 entries from the dispatch table, this change
creates a lot of changes in the generated files.
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__glXCalcualteUsableExtensions. By having both callers of
__glXProcessServerString initialize the bit-fields passed in, we guarantee
that the correct amount of data is initialized:
This fixes bugzilla #7353.
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1,402 lines of code to be removed from Mesa (drivers and libGL). The
big winner is dri_util.c.
Primary changes are:
1. Remove all "deprecated" entry-points from the various structures in
dri_interface.h.
2. Rename the remaining fields to removed "version numbers." So,
bindContext3 becomes bindContext. Functions with "New" in the name
(e.g., CreateNewContext) were *not* changed, but that is an option.
Having "New" in the name is less annoying to me than having "3" in the name.
3. Remove all compatibility code that handles cases where the driver or
the loader is too old to support the latest interfaces.
4. Append the API version to the __driCreateNewScreen function name.
This is currently done by hand. In the future (i.e., the next time we
make an incompatible change to the interface) we'll want to come up with
a better way to do this. This prevents old loaders from being able to load
new (incompatible) drivers.
5. Bump the API version to 20050722. All drivers (by way of dri_util.c)
require this version.
6. All drivers are *required* to expose GLX_SGIX_fbconfig and
GLX_OML_swap_method (or the moral equivalents). Support for these
functions in implicit in the use of the "new" interface.
7. Some cases still exist that need to be compiled differently in a loader
or core Mesa versus in a driver. These are identified by the define
IN_DRI_DRIVER.
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some flaws in the calculation code when the highest version listed in
known_gl_extensions is supported. This code would also have some problems
with some of the new features (that don't have an associated extension) on
GL 2.0.
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for these extensions (as well as ARB_vertex_program and ARB_matrix_palette)
was just approved by the ARB on 8-Mar-2005. Now the only extension missing
for 1.5 support is ARB_vertex_buffer_object.
The opcodes for ARB_matrix_palette were also added to gl_API.xml. Since
this extension isn't supported by Mesa, no code is generated for it. Some
tabs were also converted to spaces in the comment for
GetCompressedTexImageARB.
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ARB_fragment_program_shadow, ARB_vertex_program, NV_fragment_program,
NV_fragment_program_option, NV_fragment_program2, NV_vertex_program,
NV_vertex_program1_1, NV_vertex_program2, NV_vertex_program2_option,
NV_vertex_program3, and ATI_text_fragment_shader.
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enables libGL to query which extension are exported to applications.
Refactored array-query functionality (from glGet*v) in src/glx/x11/single2.c.
Massive re-write of indirect vertex array support. The most noticable
effect is that glDrawElements now generates DrawArrays protocol. The
side-effects (and the main reasons for the re-work) are that it is much
easier to add support for new arrays (e.g., GL_VERTEX_ATTRIB_ARRAY,
GL_WEIGHT_ARRAY_ARB, etc.) and it is much easier to add support for the new
DrawArrays protocol (required to support ARB_vertex_buffer_object).
These changes were primarilly tested with progs/demos/isosurf.
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in the gl_API.xml database. Add "official" support for SGI_color_matrix
and SGI_texture_color_table. These were previously supported only by
way of ARB_imaging.
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re-enable the extension on the client-side.
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by adding 'glx/x11' to SRC_DIRS in your build config.
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