Age | Commit message (Collapse) | Author |
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ARB_fragment_program_shadow, ARB_vertex_program, NV_fragment_program,
NV_fragment_program_option, NV_fragment_program2, NV_vertex_program,
NV_vertex_program1_1, NV_vertex_program2, NV_vertex_program2_option,
NV_vertex_program3, and ATI_text_fragment_shader.
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setup_single_request, and setup_vendor_request to the global functions
__glXReadPixelReply, __glXReadReply, __glXSetupSingleRequest, and
__glXSetupVendorRequest. This will make it easier to add handcoded Single /
VendorPrivate / VendorPrivteWithReply functions.
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files that have been trivially changed by other recent commits.
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glX_proto_send.py script. This eliminates ~600 lines of non-generated
code. With proper compiler optimization settings, it also decreases the
size of libGL.so by about 3KB.
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multiple of 4 correctly in some cases.
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mistakenly emitted in the wrong order.
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for determining when extra data needed to be read after a reply (to ensure
4-byte alignment) and the logic to determine whether or not to read reply
data after the SingleReply packet were both slightly wrong.
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generated for commands that can use RenderLarge packets. Tweak the code for
__glXFlushRenderBuffer slightly.
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