Age | Commit message (Collapse) | Author |
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ARB_fragment_program_shadow, ARB_vertex_program, NV_fragment_program,
NV_fragment_program_option, NV_fragment_program2, NV_vertex_program,
NV_vertex_program1_1, NV_vertex_program2, NV_vertex_program2_option,
NV_vertex_program3, and ATI_text_fragment_shader.
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setup_single_request, and setup_vendor_request to the global functions
__glXReadPixelReply, __glXReadReply, __glXSetupSingleRequest, and
__glXSetupVendorRequest. This will make it easier to add handcoded Single /
VendorPrivate / VendorPrivteWithReply functions.
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files that have been trivially changed by other recent commits.
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FilterGLAPISpecBase. Since the size_h mode of glX_proto_size.py will be
used to generate multiple header files, add an option to specify the define
that is used for multiple-inclusion protection.
The changes to the header files in this commit are just a side-effect of the
changes to the Python scripts.
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Convert GL 1.4 function names to EXT_blend_func_separate names.
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Convert GL 1.4 / ARB_point_parameter function names to EXT_point_parameter /
NV_point_sprite names.
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Move "handcoded" ARB_window_pos / MESA_window_pos functions to their own
file. Modify the ARB_window_pos functions to use the MESA_window_pos names.
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Move "handcoded" ARB_transpose_matrix functions to their own file. From
here on out, such handcoded functions should go in a file named
indirect_FOO.c, where "FOO" is some logical name for the functionality
(e.g., part of the extension name, etc.).
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Move EXT_vertex_array wrapper functions from indirect_init.c to vertarr.c.
Fix problems with EXT_multi_draw_arrays function names.
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Eliminate the need for indirect_wrap.h and NEED_GL_FUNCS_WRAPPED.
Basically, this means prepending __indirect_ to all the definitions and
calls of GL functions that don't already have it.
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Convert GL_ARB_texture_compression related functions to use the extension
version of the names instead of the GL 1.3 versions.
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by adding 'glx/x11' to SRC_DIRS in your build config.
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