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path: root/src/glx/x11/indirect.h
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2005-06-24Fix non-x86 specific builds. The changes from glTexImage3DEXT toIan Romanick
glTexImage3D that caused me so many problems during the re-development of the API scripts reared its ugly head again. This has been fixed by tracking the parameter string for each entry-point individually. This has the annoying side-effect that the names of the parameters in all aliases of a function must be the same or gl_apitemp.py will generate bad code. :( The changes in src/mesa/glapi/{gl_API.xml,glapitable.h} and src/glx/x11/* are caused by fixing the parameter names in various function aliases that didn't match. Reported by: Eric Anholt, Jacob Jansen
2005-06-21Mammoth update to the Python code generator scripts that live inIan Romanick
src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-03-17Fix the handling of zero-sized output parameters (i.e., those with typeIan Romanick
'GLvoid *'). This fixes the GLX protocol for glGetProgramStringARB. This fixes bugzilla #2747. Remove the 'ignore="true"' from glVertexAttrib4bvARB. This fixes bugzilla #2746.
2005-03-11Add support for ARB_draw_buffers and ARB_occlusion_query. The GLX protocolIan Romanick
for these extensions (as well as ARB_vertex_program and ARB_matrix_palette) was just approved by the ARB on 8-Mar-2005. Now the only extension missing for 1.5 support is ARB_vertex_buffer_object. The opcodes for ARB_matrix_palette were also added to gl_API.xml. Since this extension isn't supported by Mesa, no code is generated for it. Some tabs were also converted to spaces in the comment for GetCompressedTexImageARB.
2005-02-25Add GLX protocol support for ARB_fragement_program,Ian Romanick
ARB_fragment_program_shadow, ARB_vertex_program, NV_fragment_program, NV_fragment_program_option, NV_fragment_program2, NV_vertex_program, NV_vertex_program1_1, NV_vertex_program2, NV_vertex_program2_option, NV_vertex_program3, and ATI_text_fragment_shader.
2005-02-25Convert the static functions read_pixel_reply, read_reply,Ian Romanick
setup_single_request, and setup_vendor_request to the global functions __glXReadPixelReply, __glXReadReply, __glXSetupSingleRequest, and __glXSetupVendorRequest. This will make it easier to add handcoded Single / VendorPrivate / VendorPrivteWithReply functions.
2005-02-05Fix some mixed spaces / tabs issues in generated code. Commit generatedIan Romanick
files that have been trivially changed by other recent commits.
2005-01-28Refactor the code to emit multiple-inclusion protection toIan Romanick
FilterGLAPISpecBase. Since the size_h mode of glX_proto_size.py will be used to generate multiple header files, add an option to specify the define that is used for multiple-inclusion protection. The changes to the header files in this commit are just a side-effect of the changes to the Python scripts.
2004-12-20Use GLX protocol code generated by glX_proto_send.py.Ian Romanick
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Convert GL 1.4 function names to EXT_blend_func_separate names.
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Convert GL 1.4 / ARB_point_parameter function names to EXT_point_parameter / NV_point_sprite names.
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Move "handcoded" ARB_window_pos / MESA_window_pos functions to their own file. Modify the ARB_window_pos functions to use the MESA_window_pos names.
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Move "handcoded" ARB_transpose_matrix functions to their own file. From here on out, such handcoded functions should go in a file named indirect_FOO.c, where "FOO" is some logical name for the functionality (e.g., part of the extension name, etc.).
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Move EXT_vertex_array wrapper functions from indirect_init.c to vertarr.c. Fix problems with EXT_multi_draw_arrays function names.
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Eliminate the need for indirect_wrap.h and NEED_GL_FUNCS_WRAPPED. Basically, this means prepending __indirect_ to all the definitions and calls of GL functions that don't already have it.
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Convert GL_ARB_texture_compression related functions to use the extension version of the names instead of the GL 1.3 versions.
2004-10-25Import the GLX client side library, formerly from xc/lib/GL/glx. Build itAdam Jackson
by adding 'glx/x11' to SRC_DIRS in your build config.