Age | Commit message (Collapse) | Author |
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for these extensions (as well as ARB_vertex_program and ARB_matrix_palette)
was just approved by the ARB on 8-Mar-2005. Now the only extension missing
for 1.5 support is ARB_vertex_buffer_object.
The opcodes for ARB_matrix_palette were also added to gl_API.xml. Since
this extension isn't supported by Mesa, no code is generated for it. Some
tabs were also converted to spaces in the comment for
GetCompressedTexImageARB.
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ARB_fragment_program_shadow, ARB_vertex_program, NV_fragment_program,
NV_fragment_program_option, NV_fragment_program2, NV_vertex_program,
NV_vertex_program1_1, NV_vertex_program2, NV_vertex_program2_option,
NV_vertex_program3, and ATI_text_fragment_shader.
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with the '-m init_c' option.
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Convert GL 1.4 function names to EXT_blend_func_separate names.
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Convert GL 1.4 / ARB_point_parameter function names to EXT_point_parameter /
NV_point_sprite names.
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Move "handcoded" ARB_window_pos / MESA_window_pos functions to their own
file. Modify the ARB_window_pos functions to use the MESA_window_pos names.
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Move EXT_vertex_array wrapper functions from indirect_init.c to vertarr.c.
Fix problems with EXT_multi_draw_arrays function names.
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Eliminate the need for indirect_wrap.h and NEED_GL_FUNCS_WRAPPED.
Basically, this means prepending __indirect_ to all the definitions and
calls of GL functions that don't already have it.
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Convert GL_ARB_texture_compression related functions to use the extension
version of the names instead of the GL 1.3 versions.
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by adding 'glx/x11' to SRC_DIRS in your build config.
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