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path: root/src/glx/x11/pixelstore.c
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2008-09-19Update to SGI FreeB 2.0.Adam Jackson
Under the terms of version 1.1, "once Covered Code has been published under a particular version of the License, Recipient may, for the duration of the License, continue to use it under the terms of that version, or choose to use such Covered Code under the terms of any subsequent version published by SGI." FreeB 2.0 license refers to "dates of first publication". They are here taken to be 1991-2000, as noted in the original license text: ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. Official FreeB 2.0 text: http://oss.sgi.com/projects/FreeB/SGIFreeSWLicB.2.0.pdf As always, this code has not been tested for conformance with the OpenGL specification. OpenGL conformance testing is available from http://khronos.org/ and is required for use of the OpenGL logo in product advertising and promotion.
2008-09-18glx: remove #include "glheader.h" linesBrian Paul
Was only used to get the PUBLIC/USED macros. Also, replace "GL_FALSE" with "False" in a couple places.
2008-06-21Fix builds with compilers other than gcc 3.0 & newerAlan Coopersmith
Add #include "glheader.h" for definition of __builtin_expect for compilers that don't support it. Signed-off-by: Brian Paul <brian.paul@tungstengraphics.com>
2005-04-18Send GL_PACK_INVERT_MESA state to the server. This fixes bug #2538.Ian Romanick
2005-04-14Add missing includes of indirect.h.Ian Romanick
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Eliminate the need for indirect_wrap.h and NEED_GL_FUNCS_WRAPPED. Basically, this means prepending __indirect_ to all the definitions and calls of GL functions that don't already have it.
2004-10-25Import the GLX client side library, formerly from xc/lib/GL/glx. Build itAdam Jackson
by adding 'glx/x11' to SRC_DIRS in your build config.