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path: root/src/glx/x11/singlepix.c
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2006-10-13Fix dumb build errors.Ian Romanick
I always build with -DGLX_USE_TLS, so I never hit these paths. glapi.h is required in some places because _glapi_Dispatch is declared there, but _glapi_tls_Dispatch is declared in glthread.h.
2006-10-11Fix bug #4681.Ian Romanick
glDeleteTextures and glDeleteTexturesEXT were erroneously listed as aliases of each other. For anything /except/ GLX protocol they are aliases. This set of changes allows functions that are functionally identical but have different GLX protocol to be listed as aliases. When building with GLX_INDIRECT_RENDERING set, different static functions are used. These functions determine whether the current context is direct rendering or not. If the context is direct rendering, the aliased function (e.g., glDeleteTextures in the case of glDeleteTexturesEXT) is called. If the context is not direct rendering, the correct GLX protocol is sent. For a deeper explanation of what is changed, please see: http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions
2005-04-14Add missing includes of indirect.h.Ian Romanick
2005-02-09Generate GLX protocol for pixel single commands.Ian Romanick
2005-01-07Pixel oriented render functions are now generated by theIan Romanick
glX_proto_send.py script. This eliminates ~600 lines of non-generated code. With proper compiler optimization settings, it also decreases the size of libGL.so by about 3KB.
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Eliminate the need for indirect_wrap.h and NEED_GL_FUNCS_WRAPPED. Basically, this means prepending __indirect_ to all the definitions and calls of GL functions that don't already have it.
2004-10-25Import the GLX client side library, formerly from xc/lib/GL/glx. Build itAdam Jackson
by adding 'glx/x11' to SRC_DIRS in your build config.