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2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Convert GL 1.4 / ARB_point_parameter function names to EXT_point_parameter / NV_point_sprite names.
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Move "handcoded" ARB_window_pos / MESA_window_pos functions to their own file. Modify the ARB_window_pos functions to use the MESA_window_pos names.
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Move "handcoded" ARB_transpose_matrix functions to their own file. From here on out, such handcoded functions should go in a file named indirect_FOO.c, where "FOO" is some logical name for the functionality (e.g., part of the extension name, etc.).
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Move EXT_vertex_array wrapper functions from indirect_init.c to vertarr.c. Fix problems with EXT_multi_draw_arrays function names.
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Eliminate the need for indirect_wrap.h and NEED_GL_FUNCS_WRAPPED. Basically, this means prepending __indirect_ to all the definitions and calls of GL functions that don't already have it.
2004-12-01Make the transition to script-genereated GLX code easier.Ian Romanick
Convert GL_ARB_texture_compression related functions to use the extension version of the names instead of the GL 1.3 versions.
2004-12-01Add trivial support ARB_texture_rectangle and OES_read_format.Ian Romanick
2004-12-01Missed GL_OES_read_format_bit in last commit.Ian Romanick
2004-11-30Since we know the problem with HP_occlusion_test is / was on the server-side,Ian Romanick
re-enable the extension on the client-side.
2004-11-15Sync with Xorg head: mingw build fixes from Alexander Gottwald.Adam Jackson
2004-11-03constify a few arrays.Adam Jackson
2004-11-03static char * -> static char []Adam Jackson
2004-10-25remove a -Werror from testing.Adam Jackson
2004-10-25Import the GLX client side library, formerly from xc/lib/GL/glx. Build itAdam Jackson
by adding 'glx/x11' to SRC_DIRS in your build config.