Age | Commit message (Collapse) | Author |
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sest xres from real width, use new -1 ddx version
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defined in glxproto.h. Avoids reading semi-random memory (and probably
crashing) when calling __glXErrorString().
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This eliminates a bunch of duplication in the compilation commmands.
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big, ugly, error prone switch-statement is replaced with a compact table.
I also added numerous comments, including a comment explaining how the
format parameter is validated.
Explicitly pass GL_FLOAT as the type in the cases where that is the only
possible value (e.g., everywhere except the call to glColorPointer).
Validate that stride is >= 0.
Tested with all modes (including the two error modes) of
progs/tests/interleave.c.
Bug: #5001, #5058
Reviewed by: Brian Paul
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GCC's visibility attribute is for ELF systems, so undef INTERNAL
GCC's fastcall attribute interferes with __stdcall so undef FASTCALL
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libdrm can be had from:
http://people.freedesktop.org/~ajax/libdrm/
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wasn't tracked and used for the realloc, so it tended to explode.
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should be defined. It was flawed on some platforms (e.g., Darwin & mingw).
Instead, rely on the build system to define it on the compiler command line.
This also reverts ajax's hand-edit to indirect_size.c. I'll fix that on the
X.org side of things later today.
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the driver. The loader now takes care of this for the driver.
Remove _glapi_DispatchTSD and give _glapi_Dispatch its semantic (i.e.,
having a NULL value means that the application is multithreaded and
_glapi_get_dispatch must be called).
Gut all of the dispatch override code. This removes _glapi_RealDispatch,
_glapi_tls_RealDispatch, _glapi_begin_dispatch_override,
_glapi_end_dispatch_override, and _glapi_get_override_dispatch.
Remove _glapi_get_proc_address, _glapi_get_proc_name, _glapi_get_version,
and _glapi_check_table from the loader / driver interface.
Reviewed by: Brian Paul
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Make sure that all the values used in the clean-up code are initialized at
some point. It is still unclear to me as to why GCC does not complain. I
suspect the problem may be due to the depth of if-statement nesting.
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direct-rendering is possible on a given screen. It is not possible to
determine this by just looking at driDisplay.private in the display
structure. However, it is possible to determine this by looking at
driScreen.private in the screen structure. This field is only non-NULL if a
DRI driver has been successfully loaded and bootstrapped. Once we get to
that point, we know that direct-rendering is at least theoretically
possible.
This fixes bugzilla #2875.
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serveral things that are broken when building on a system with X.org 7.0rc0
installed.
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(Stephane Marchesin + Dave Airlie)
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DRI drivers using the "old" interface relied on certain fields being at
certain offsets. Removing the structures would break that. Now that the
old interface is no longer supported, the dead data can finally die.
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linux-dri, but it disables support for direct-rendering in it. This config
mainly exists so that I can verify that changes to libGL haven't broken
builds on non-DRI platforms.
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I have tested these on miniglx and they seem to be working.
I'm sure Dave will give them a better test.
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_glapi_add_entrypoint has been replaced by a new routine called
_glapi_add_dispatch. This new routine dynamically assignes dispatch offsets
to functions added. This allows IHVs to add support for extension functions
that do not have assigned dispatch offsets.
It also means that a driver has no idea what offset will be assigned to a
function. The vast majority of the changes in this commit account for that.
An additional table, driDispatchRemapTable, is added. Functions not in the
Linux OpenGL ABI (i.e., anything not in GL 1.2 + ARB_multitexture) has a
fixed offset in this new table. The entry in this table specifies the
offset in of the function in the real dispatch table.
The internal interface was also bumped from version 20050725 to 20050727.
This has been tested with various programs in progs/demos on:
radeon (Radeon Mobility M6)
r128 (Rage 128 Pro)
mga (G400)
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the evil, ugly GLX_PREFIX macro as well.
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A couple other remnants of the old interfaces hit the dust too. Thanks
Jon. :)
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work again.
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