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2011-01-20glapi: Fix OpenGL and OpenGL ES interop.Chia-I Wu
When --enable-shared-glapi is specified, libGL will share libglapi with OpenGL ES instead of defining its own copy of glapi. This makes sure an app will get only one copy of glapi in its address space. The new option is disabled by default. When enabled, libGL and libglapi must be built from the same source tree and distributed together. This requirement comes from the fact that the dispatch offsets used by these libraries are re-assigned whenever GLAPI XMLs are changed. For GLX, indirect rendering for has_different_protocol() functions is tricky. A has_different_protocol() function is assigned only one dispatch offset, yet each entry point needs a different protocol opcode. It cannot be supported by the shared glapi. The fix to this is to make glXGetProcAddress handle such functions specially before calling _glapi_get_proc_address. Note that these files are automatically generated/re-generated src/glx/indirect.c src/glx/indirect.h src/mapi/glapi/glapi_mapi_tmp.h
2011-01-15glapi: regenerated filesBrian Paul
2011-01-14glapi: Regenerate for GL_ARB_ES2_compatibility.Eric Anholt
2011-01-09dri2: release texture image.Juan Zhao
Add release function for texture_from_pixmap extension. Some platform need to release texture image for texture_from_pixmap extension, add this interface for those platforms.
2010-11-17mesa: upgrade to glext.h version 66Brian Paul
The type of the num/count parameter to glProgramParameters4[df]vNV() changed so some API dispatch code needed updates too.
2010-10-27glapi: Do not use glapioffsets.h.Chia-I Wu
glapioffsets.h exists for the same reason as glapidispatch.h does. It is of no use to glapi. This commit also drops the use of glapioffsets.h in glx as glx is considered an extension to glapi when it comes to defining public GL entries.
2010-10-27glapi: Do not use glapidispatch.h.Chia-I Wu
glapidispatch.h exists so that core mesa (libmesa.a) can be built for DRI drivers or for non-DRI drivers as a compile time decision (whether IN_DRI_DRIVER is defined). It is of no use to glapi. This commit also drops the use of glapidispatch.h in glx and libgl-xlib as they are considered extensions to glapi when it comes to defining public GL entries.
2010-10-01ARB_texture_rg: Add GLX protocol supportIan Romanick
2010-09-30glx: remove duplicated includeNicolas Kaiser
Remove duplicated include. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-09-29glx: Only remove drawables from the hash when we actually delete themKristian Høgsberg
https://bugs.freedesktop.org/show_bug.cgi?id=30457
2010-09-27Remove GL_MESA_packed_depth_stencilIan Romanick
This extension was never enabled in any driver.
2010-09-22glx: Invalidate buffers after binding a drawableKristian Høgsberg
If the server doesn't send invalidate events, we may miss a resize before the rendering starts. Invalidate the buffers now so the driver will recheck before rendering starts. https://bugs.freedesktop.org/show_bug.cgi?id=29984 https://bugs.freedesktop.org/show_bug.cgi?id=30155
2010-09-22glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri
The Gallium EGL state tracker reuses dri2.c but not the GLX code. Currently there is a bit of code in dri2.c that is incorrectly tied to GLX: instead, make it call an helper that both GLX and Gallium EGL implement, like dri2InvalidateBuffers. This avoids a link error complaining that dri2GetGlxDrawableFromXDrawableId is undefined. Note that we might want to move the whole event translation elsewhere, and probably stop using non-XCB DRI2 altogether, but this seems to be the minimal fix.
2010-09-21glx: Hold on to drawables if we're just switching to another contextKristian Høgsberg
https://bugs.freedesktop.org/show_bug.cgi?id=30234
2010-09-14glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()Brian Paul
2010-09-14mesa: update to version 64 of GL/glext.hBrian Paul
A number of other files had to be updated as well because const qualifiers were added to the glMultiDrawArrays() function. Also, GL_FIXED is now defined in glext.h.
2010-09-13glx: Don't destroy DRI2 drawables for legacy glx drawablesKristian Høgsberg
For GLX 1.3 drawables, we can destroy the DRI2 drawable when the GLX drawable is destroyed. However, for legacy drawables, there os no good way of knowing when the application is done with it, so we just let the DRI2 drawable linger on the server. The server will destroy the DRI2 drawable when it destroys the X drawable or the client exits anyway. https://bugs.freedesktop.org/show_bug.cgi?id=30109
2010-09-09glx: Optimize out no-op make current callsKristian Høgsberg
This make a lot more sense now that we might have to recreate the glx drawables for legacy code paths.
2010-09-09glx: Fix another use-after-free problemKristian Høgsberg
2010-09-08glx: Destroy pixmap after destroying glx and dri drawablesKristian Høgsberg
Now that we suppress BadDrawable from DRI2DestroyDrawable, this doesn't matter, but we would get that error before when destroying pbuffers.
2010-09-08glx: Ignore DRI2 event for drawables we've destroyedKristian Høgsberg
Since we now actually destroy GLX drawables, we get into situations where we get events for drawables that no longer exist. Just ignore the event in that case.
2010-09-08glx: Fix use after free problemKristian Høgsberg
2010-09-08glx: Drop broken drawable garbage collectionKristian Høgsberg
Doesn't work for pixmaps, was looking up the GLX XID and was never thread safe. Instead, just destroy the client side structures when the drawable is no long current for a context.
2010-09-07glx: Set an all NULL vtable for dummyContextKristian Høgsberg
This reverts 6a6e6d7b0a84e20f9754af02a575ae34081d310c and initializes dummyContext with an all NULL vtable. The context vtable pointer is supposed to always be non-NULL, but the vtable entries can be NULL.
2010-09-07glx: Fix compilation with out xf86vidmodeKristian Høgsberg
2010-09-07glx: Use GLX_BufferSwapComplete unconditionally, we require glproto 1.4.11Kristian Høgsberg
2010-09-07Fix crashes when some GLX API entrypoints are called with no current context.Michel Dänzer
I was hitting this with gliv. The GLX spec explicitly mentions that glXWaitX, glXWaitGL and glXUseXFont calls are ignored when there's no current context. Not sure what if anything the GLX_EXT_texture_from_pixmap spec says about this, but I think ignoring the calls makes more sense than crashing there as well. :)
2010-09-07Make XF86VIDMODE extension optionalJon TURNEY
Code in glx/glxcmds.c which uses the XF86VIDMODE extension is already guarded. Also use that guard to control inclusion of the xf86vmode.h header, and only enable that guard if the XF86VIDMODE extension is found by pkgconfig. This changes the behaviour on platforms which XF86VIDMODE exists, in that XF86VIDMODE used to be mandatory, but is now optional. Presumably other build systems are already arranging for -DXF86VIDMODE to be supplied to the complier when glxcmds.c is compiled, so are not affected by this change Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2010-09-07glx: Drop unused dri2proto.h includeKristian Høgsberg
2010-09-07glx: Move dpy and scr fields out of direct rendering conditionalKristian Høgsberg
Nothing direct rendering specific about these fields. Moving them out makes no-direct-rendering compilation work again. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2010-09-07Some fixes for GLX_INDIRECT_RENDERING only buildJon TURNEY
This fixes some of the build issues with GLX_INDIRECT_RENDERING but !GLX_DIRECT_RENDERING due to recent changes. Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2010-09-07glx: Only clear the stored context tag when the context has been unboundJon TURNEY
The calling order of ->bind and ->unbind changed and then ->unbind would clear the currentContextTag of the old context before ->bind could reuse it in the make current request, in the indirect case. Instead, clear the old currentContextTag if and only if we send a request to the server to actually unbind it or reassign it to another context. https://bugs.freedesktop.org/show_bug.cgi?id=29977 Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2010-08-24make: Use C++ compiler to link stdc++ library.Brian Paul
glxinfo and glxgears run on swrast and softpipe without undefined symbol errors.
2010-08-04glx: Move deref after NULL checkKristian Høgsberg
2010-08-04glx: Fix use after free in drisw error pathKristian Høgsberg
2010-08-04glx: We no longer need screen extensions for driswKristian Høgsberg
https://bugs.freedesktop.org/show_bug.cgi?id=29177
2010-08-04glx: dri2InvalidateBuffers() needs the X drawable XID not the GLX oneKristian Høgsberg
This never ceases to entertain.
2010-08-02glx: Drop _Xglobal_lock while we create and initialize glx displayKristian Høgsberg
2010-07-29glx: Fix copy/paste bug in glXWaitX and glXWaitGLKristian Høgsberg
https://bugs.freedesktop.org/show_bug.cgi?id=29304
2010-07-29glx: Compare old ctx against dummyCtx, not NULLKristian Høgsberg
https://bugs.freedesktop.org/show_bug.cgi?id=29302
2010-07-29glx: Fix linked list deletion in __glXCloseDisplay()Kristian Høgsberg
I hate single linked lists.
2010-07-28glx: Split indirect and applegl implementations into different filesKristian Høgsberg
2010-07-28glx: Move bind and unbind to context vtableKristian Høgsberg
2010-07-28glx: Rename __GLXcontext and __GLXdisplayPrivate to struct types.Kristian Høgsberg
2010-07-28glx: Rename __GLXscreenConfigs to struct glx_screenKristian Høgsberg
Because double underscores in private type names is painful.
2010-07-28glx: Use _X_EXPORT instead of our own PUBLIC macroKristian Høgsberg
We're an X client library, so we can use Xfuncproto.h.
2010-07-28glx: Rename glcontextmodes.[ch] to glxconfig.[ch]Kristian Høgsberg
2010-07-28glx: Rename __GLcontextModes to struct glx_configKristian Høgsberg
With this rename, we use 'config' consitently to refer to GLX configurations instead of the modes/configs/visual mess before.
2010-07-28glx: Delete unused glcontextmodes.c functionsKristian Høgsberg
2010-07-28glx: Stop using glcore.h and glxint.h in glxKristian Høgsberg
We'd like to get rid of these header files.