Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-14 | glapi: Regenerate for GL_ARB_ES2_compatibility. | Eric Anholt | |
2010-12-02 | WIN32_THREADS -> WIN32 | José Fonseca | |
Fixes nasty bug where some parts of the code didn't define WIN32_THREADS and were using the integer mutex implementation, causing even confusion to the debuggers. And there is little interest of other thread implemenation on Win32 besides Win32 threads. | |||
2010-11-21 | mesa: hook up GL 3.x entrypoints | Brian Paul | |
Fix up some details in the xml files and regenerate dispatch files. | |||
2010-10-28 | glapi: regenerated API files | Brian Paul | |
2010-10-27 | glapi: Commit files changed by previous commit | Ian Romanick | |
2010-10-23 | mesa: regenerated API files for GL_EXT_texture_integer | Brian Paul | |
2010-10-21 | mesa: regenerated files with primitive restart | Brian Paul | |
2010-09-27 | Regenerate files changed by previous commit | Ian Romanick | |
2010-06-28 | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | |
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | |||
2010-05-07 | glapi: Move to src/mapi/. | Chia-I Wu | |
Move glapi to src/mapi/{glapi,es1api,es2api}. |