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path: root/src/mapi/glapi/glapi_x86.S
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2010-12-02WIN32_THREADS -> WIN32José Fonseca
Fixes nasty bug where some parts of the code didn't define WIN32_THREADS and were using the integer mutex implementation, causing even confusion to the debuggers. And there is little interest of other thread implemenation on Win32 besides Win32 threads.
2010-11-21mesa: hook up GL 3.x entrypointsBrian Paul
Fix up some details in the xml files and regenerate dispatch files.
2010-10-29Merge branch 'glapi-reorg'Chia-I Wu
Conflicts: src/mapi/glapi/glapi_sparc.S src/mapi/glapi/glapi_x86.S src/mapi/glapi/glapidispatch.h src/mapi/glapi/glapioffsets.h src/mapi/glapi/glprocs.h
2010-10-28glapi: regenerated API filesBrian Paul
2010-10-27glapi: Commit files changed by previous commitIan Romanick
2010-10-27glapi: Do not use glapioffsets.h.Chia-I Wu
glapioffsets.h exists for the same reason as glapidispatch.h does. It is of no use to glapi. This commit also drops the use of glapioffsets.h in glx as glx is considered an extension to glapi when it comes to defining public GL entries.
2010-10-23mesa: regenerated API files for GL_EXT_texture_integerBrian Paul
2010-10-21mesa: regenerated files with primitive restartBrian Paul
2010-09-27Regenerate files changed by previous commitIan Romanick
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
2010-05-07glapi: Move to src/mapi/.Chia-I Wu
Move glapi to src/mapi/{glapi,es1api,es2api}.