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path: root/src/mesa/drivers/common/meta.c
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2009-10-31mesa: Remember client active texture in _mesa_meta_draw_tex.android-x86-1.6Chia-I Wu
2009-09-23mesa: Pixel zoom should be ignored in _mesa_meta_draw_tex.Chia-I Wu
2009-09-15mesa: Save META_SHADER in _mesa_meta_draw_tex.Chia-I Wu
2009-09-15mesa: Fix a division in _mesa_meta_draw_tex.Chia-I Wu
Both crop rectangle and texture dimensions are integers. Cast to get float division.
2009-09-15mesa: Add _mesa_meta_draw_tex.Chia-I Wu
2009-09-10mesa: nicer vertex setupBrian Paul
2009-09-10Merge branch 'mesa_7_6_branch'Brian Paul
2009-09-10mesa: need to set all stencil bits to 0 before setting the 1 bitsBrian Paul
Plus, check for pixel transfer stencil index/offset.
2009-09-10mesa: fix cut&paste typosMathias Frohlich
2009-09-09Merge branch 'mesa_7_6_branch'Brian Paul
2009-09-09mesa: disable GL_LUMINANCE case in _mesa_meta_draw_pixels()Brian Paul
Works around a bug found on i965. See bug 23670.
2009-09-06mesa: initial version of _mesa_meta_generate_mipmap()Brian Paul
Incomplete and totally untested. Based on intel_generate_mipmap().
2009-09-06mesa: use separate temp texture for bitmapsBrian Paul
2009-09-06mesa: temp_texture changesBrian Paul
2009-09-06mesa: free meta bitmap buffersBrian Paul
2009-09-06mesa: use _mesa_set_enable()Brian Paul
2009-09-06mesa: _mesa_meta_bitmap() functionBrian Paul
2009-09-01mesa: obey stencil write mask in _mesa_meta_draw_pixels()Brian Paul
2009-08-31mesa: implement GL_DEPTH_BUFFER_BIT for _mesa_meta_blit_framebuffer()Brian Paul
2009-08-31mesa: disable another debug testBrian Paul
2009-08-31mesa: make verts[] arrays local varsBrian Paul
2009-08-31mesa: implement depth/stencil formats for meta glDrawPixelsBrian Paul
2009-08-31mesa: remove accidentally commited debug/disabled codeBrian Paul
2009-08-30mesa: consolidate texture-related code in meta.cBrian Paul
Also, allow using texture rectangles, NPOT textures or regular POT textures (preferred in that order).
2009-08-30mesa: avoid redundant viewport changes in meta codeBrian Paul
2009-08-13mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.cBrian Paul
2009-08-11mesa: handle glDrawPixels images which are larger than max rect texture sizeBrian Paul
2009-08-11mesa: added _mesa_meta_draw_pixels()Brian Paul
2009-08-11mesa: added META_FOG and optimize some meta_begin/end() codeBrian Paul
2009-08-10mesa: save/restore texture matrix in meta codeBrian Paul
Also, save/restore viewport and texture state in _mesa_meta_copy_pixels()
2009-08-10mesa: for meta blit, check max texture size, use glCopyTexSubImage2D() when ↵Brian Paul
possible
2009-08-10mesa: initial meta implementation of glCopyPixels()Brian Paul
2009-08-10mesa: remove debug flush callBrian Paul
2009-08-10mesa: new driver meta-ops moduleBrian Paul
Implement glClear() in terms of quad rendering, implement glBlitFramebuffer() in terms of glCopyTexImage2D + textured quad, etc. There have been several places in the drivers where we've implemented meta rendering similar to this. This is an effort to do it in a more portable and more efficient form. The _mesa_meta_begin/end() functions act like glPush/PopAttrib() but are lighter-weight. Plus, _mesa_meta_begin() resets GL state back to default values (texturing off, identity vertex transform, etc) so the meta drawing functions don't have to worry about it. For now only _mesa_mesa_blit_framebuffer() and _mesa_meta_clear() are implemented. glDrawPixels() and glCopyPixels() would be the next candidates.