Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-03-14 | Fix typo. | Gareth Hughes | |
2001-03-13 | Initial templates for immediate mode fastpaths, or custom tnl modules. | Gareth Hughes | |
Completely untested and incomplete. More to follow. | |||
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-11 | Support for swappable tnl modules. | Gareth Hughes | |
Core Mesa provides a neutral tnl module that verifies the currently module before installing the tnl function pointers in a lazy fashion. It also records which tnl functions have been swapped out, and only restores these when tnl modules themselves are swapped. Fallback strategies: Drivers set a bitmask of dangerous stage changes. When such a state change occurs, the driver should restore the neutral tnl module via _mesa_restore_exec_vtxfmt(). The neutral tnl module will call _mesa_update_state(), followed by ctx->Driver.ValidateTnlModule() if the validation bitmask matches the new state bitmask. The driver should call _tnl_wakeup_exec() if it can no longer handle the current state, which will revert to the default tnl module. In this case, previous vertices should be replayed as required (depending on the current primitive) after the new tnl module is installed. If the driver uses chooser functions for any part of the tnl module, these should generally be reinstalled as part of the fallback to the neutral tnl module. For example, if the lighting state changes, a driver might fall back to the neutral tnl module, verify that the current lighting state can be handled, and use the chooser function to pick the most efficient implementation of the current lighting state. It is up to the drivers to detect and handle fallback cases caused by tnl function calls themselves (such as glTexCoord4f* if the current tnl module can't handle projected textures, for example). | |||
2001-03-08 | fixed RBGA ifdef typo | Brian Paul | |
2001-03-07 | added an assertion in the init code, just to be safe | Brian Paul | |
2001-03-05 | fixed segfaults when tex unit 1 enabled, but not unit 0 (conform) | Brian Paul | |
2001-03-05 | DO_POINT renamed DO_POINTS | Keith Whitwell | |
2001-03-05 | Changes for ffb | Keith Whitwell | |
2001-03-05 | Fix typo | Keith Whitwell | |
2001-03-05 | Add missing cases for viewport transform. Remove INVALIDATE_STORED_VERTICS | Keith Whitwell | |
macro | |||
2001-03-01 | Uncomment some defaults. | Keith Whitwell | |
2001-03-01 | Bugfixes for vertex format, templates | Keith Whitwell | |
2001-02-28 | Templates are in working order. | Keith Whitwell | |
2001-02-24 | Template work | Keith Whitwell | |
2001-02-16 | Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when | Keith Whitwell | |
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory. |