Age | Commit message (Collapse) | Author |
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This starts spantmp2.h down the path of using MESA_FORMAT_* for
specifying the format instead of the crazy GL format/type combo.
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First, it changes autoconf to use a "python2" binary when available,
rather than plain "python" (which is ambiguous). Secondly, it changes
the Makefiles to use $(PYTHON) $(PYTHON_FLAGS) rather than calling
python directly.
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Matthew William Cox <matt@mattcox.ca>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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__GLcontextModes is always only used as an implementation internal struct
at this point and we shouldn't install glcore.h anymore. Anything that
needs __GLcontextModes should just include the struct in its headers files
directly.
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Remove duplicated include.
Signed-off-by: Brian Paul <brianp@vmware.com>
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As per discussions at XDS.
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We will typically have a current context when we need to lookup the image,
but the lookup implementation don't need it so drop it.
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Bug #30208.
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This reverts commit b9abc6139a310677a37754ea7172d976dbf56979 and the
follow on fixes (7aae704 and 6fe1b47). It's changing the glapi/driver
ABI and causes a number of problems for debug/non-debug builds.
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There's a useful feature buried in glapi to log all API calls to stderr.
Unfortunately it requires editing the code and then it's enabled
unconditionally for that build. This patch builds in API logging for
debug builds and makes it run-time switchable by setting MESA_DEBUG=dispatch.
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Pass mesa_api to CreateContext, and abort early
if the requested API isn't recognized.
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Bug #29665.
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Hooray, we can valgrind again without adding suppressions. This also
adds an interface for use by an implementation of
glReleaseShaderCompiler().
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Add context.h for FLUSH_VERTICES symbol.
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The extension never worked, the implementation returns GLX_BAD_CONTEXT
when enabling the frame tracking.
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This fixes an uninitialised value use in the dri2 st when doing TFP.
It uses the driContextPriv which isn't initialised at alloc time.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Even though swrast defines its own __DriverAPIRec it still shares the
driCreateNewContext() implementation from dri_util.c. So the CreateContext
prototypes have to match in the two __DriverAPIRecs.
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
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Conflicts:
src/mesa/drivers/dri/common/dri_util.h
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In short what the code did before:
__DRIscreen *psp = NULL;
if (pcp)
psp = pcp->psb;
assert(psp);
if (psp->stuff)
other_stuff();
return psb->even_more(pcp);
Remove all that stupid checking which still segfaults/asserts later on and
just do what we do in driUnbindContext. Also limited testing show libGL never
call driUnbindContext or driBindContext with cPriv == NULL.
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Re-add support for the vblank_mode environment and configuration
variable. Useful for benchmarking and app control.
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Add a new DRI2 configuration query extension. Allows for DRI2 client
code to query for common DRI2 configuration options.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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_glapi_Context and _glapi_Dispatch have different constness between
TLS and non-TLS builds.
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Currently the test link uses -lGL to define the glapi symbols.
This makes it impossible to build DRI drivers on systems without
Mesa installed and without building the libGL from the Mesa tree
first.
Some automated build systems trigger this problem.
This commit removes -lGL and instead adds a dummy implementation of
glapi to dri_test.c
This, along with Kristian's commit, should fix all known regressions
due to the addition of unresolved symbol checking.
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This is a different approach to solving this problem that the patch
I previously posted, and unlike that, should not cause any problems.
Right now undefined symbols in DRI drivers will still allow the
build to succeed.
As a result, people modifying drivers they cannot test risk creating
unloadable drivers with no easy way of automatically avoiding it.
For instance, the modifications to nv50 for context transfers caused
such an issue recently.
Unfortunately, just adding -Wl,--no-undefined doesn't work, because
the DRI drivers depend on glapi symbols, but do not depend on
libGL.so.1
Adding -lGL is not the correct solution since DRI drivers are not loaded
just by libGL, but also by X and possibly by other clients.
So, this patch simply tries to build an executable linked to the DRI
driver and to libGL.
If the DRI driver contains any undefined symbols not satisfied by its
dependencies or by libGL, this will fail.
This solution does not alter the built drivers, and does not significantly
slow down the build process.
All classic DRI drivers as well as all the Gallium drivers with configure
options compiled successfully with this change.
Thanks to Xavier Chantry <chantry.xavier@gmail.com> and
Michel Daenzer <michel@daenzer.net> for helping with this.
Signed-off-by: Luca Barbieri <luca@luca-barbieri.com>
Acked-by: Brian Paul <brian.e.paul@gmail.com>
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