Age | Commit message (Collapse) | Author |
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Fixes unresolved symbol bswap_16 on non-glibc or little endian glibc platforms.
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Conflicts:
src/mesa/drivers/dri/radeon/radeon_fbo.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/dri/s3v/s3v_xmesa.c
src/mesa/drivers/dri/trident/trident_context.c
src/mesa/main/debug.c
src/mesa/main/mipmap.c
src/mesa/main/texformat.c
src/mesa/main/texgetimage.c
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Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This enables the remap table in core. driInitExtensions is adapted to
use the remap table. All uses of extension_helper.h are replaced by
remap_helper.h. The chicken-egg problem of the DRI drivers is also
solved.
It is now also possible to pass NULL extensions to driInitExtensions.
It will cause driInitExtensions to map all known functions. This
functionality is used by software drivers and EGL_i915.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Now pass a specific MESA_FORMAT_x token to indicate the renderbuffer's
format. This is better than passing a GLenum and having to guess the
specific format.
I'm unable to test all the drivers, but any issues should be easy to fix.
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As per FDO #17889.
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_ActualFormat is replaced by Format (MESA_FORMAT_x).
ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are
all replaced by MESA_FORMAT_x queries.
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Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next.
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glXMakeCurrent"
This commit was not mean to end in to master yet. It is still queston if this
right design to fix the problem.
This reverts commit 45e3be3c07f543f3f2869ba7750ba4695cd25122.
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This fixes bug that xdemos/manywin would segfault if it was run with command
./manywin 2. Demo is tring to call glXSwapBuffers while another context was
bind using glXMakeCurrent.
Fix is simple makes drawable and readable persistent untill they change or
context is destroyed.
I found a logic error when same dri context is used for multiple drawables
which caused readable and drawable to fall out of sync in special case. Fix
is simple just updating drawables more often than in original patch.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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I have no idea why this fixes things, but being more efficient sounds good
anyway. Fixes regression in 99d07d0f91ddd37926d08f4e7f10d55cac28d9a7
where most of the lit half of the world was not drawn.
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This fixes crash in r200 KMS driver when pSAREA was set to 1 randomly because of memory wasn't cleared.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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Got tired of seeing these files in git status all the time
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Move all the metaops to a dri_metaops file and port radeon/intel
to use the new common meta ops code.
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Conflicts:
docs/relnotes-7.6.html
progs/tests/Makefile
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/glx/x11/indirect.c
src/mesa/glapi/Makefile
src/mesa/glapi/dispatch.h
src/mesa/glapi/glapioffsets.h
src/mesa/glapi/glapitable.h
src/mesa/glapi/glapitemp.h
src/mesa/glapi/glprocs.h
src/mesa/main/dlist.c
src/mesa/main/enums.c
src/mesa/sparc/glapi_sparc.S
src/mesa/x86-64/glapi_x86-64.S
src/mesa/x86/glapi_x86.S
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The default values true and false will expand to "1" and "0" when
gcc -std=c99, causing bool option defaults to generate runtime failures.
One solution is to specify bool option defaults quoted as "true" and "false".
Add a macro to assist this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Two parts to this:
One we don't keep pointers to possibly freed memory anymore once we unbind the
drawables from the context. Brian I need to figure out what the comment
you made there, can we get a glean/piglit test so we can fix it properly?
If the new gc is the same as the oldGC, we call the unbind even though
we just bound it in that function. doh.
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Conflicts:
docs/relnotes-7.6.html
src/mesa/main/mtypes.h
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Also enable them all regardless of screen bpp, as 32 bpp what I've been
testing against, and haven't been able to detect any screen bpp-specific
troubles with them.
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valgrind was showing a race between the drawable getting destroyed
by the X resource freeing code, and the context getting destroyed
later and freeing the drawable.
However I've no idea if some other combination of things could cause
this code to leak.
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We don't update drawables anymore unless they are completely
uninitialized, so we need to swap even if we don't have
cliprects yet, otherwise we never end up calling the driver's
SwapBuffers(). The driver should update the drawable in its
SwapBuffers() anyway.
See 8e753d04045a82062ac34d3b2622eb9dba8af374,
"dri glx: Fix dri_util::driBindContext" for the change that
exposed it.
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1) Don't error-check here. It's done in glx makeCurrent.
2) Allow ctx and the dri drawables to be NULL for future use. This is
currently blocked in glx makeCurrent.
3) Avoid updating dri drawables unless they are completely uninitialized.
Since the updating was done outside of the lock, the driver need to
verify and redo it anyway.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
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This can improve debugging with INTEL_DEBUG=batch,sync by giving smaller
batchbuffers.
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I keep wanting to hack this knob in as a one-time thing, so it seemed useful
to have all the time.
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Reported by cjb via tinderbox on irc
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Use loops to consolidate lots of texture object code.
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This involved fixing driConcatConfigs to not return const (which had made a
mess of a previous patch too).
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