Age | Commit message (Expand) | Author |
2009-09-30 | mesa: replace gl_texture_format with gl_format | Brian Paul |
2009-09-27 | mesa/drivers: use _mesa_get_format_bytes() | Brian Paul |
2009-04-01 | dri: use BorderColor instead of _BorderChan | Brian Paul |
2009-03-07 | mesa: remove last of _mesa_unreference_framebuffer() calls | Brian Paul |
2009-02-10 | gallium: Fixups for driCreateConfigs MSAA support. | Michel Dänzer |
2009-02-09 | re-add MSAA support | Brian Paul |
2009-01-28 | Make GL_ARB_vertex_buffer_object mandatory | Ian Romanick |
2009-01-28 | Make GL_ARB_multisample mandatory | Ian Romanick |
2009-01-28 | Make GL_ARB_texture_compression mandatory | Ian Romanick |
2008-09-21 | Remove CVS keywords. | Keith Whitwell |
2008-09-21 | mesa: standardize on C99's uint*_t instead of u_int*_t | Keith Whitwell |
2008-09-18 | mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te... | Brian Paul |
2008-08-05 | dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646 | Xiang, Haihao |
2008-06-21 | replace __inline and __inline__ with INLINE macro | Brian Paul |
2008-03-31 | DRI interface changes and DRI2 direct rendering support. | Kristian Høgsberg |
2008-02-29 | Use __DRIextension mechanism providing loader functionality to the driver. | Kristian Høgsberg |
2008-02-25 | Remove GetMSC DriverAPI function. | Kristian Høgsberg |
2008-01-06 | Replace gl_framebuffer's _ColorDrawBufferMask with _ColorDrawBufferIndexes | Brian |
2007-12-22 | fix GL_LINE_LOOP with drivers using own render pipeline stage (#12410, #13527) | Roland Scheidegger |
2007-10-29 | Refactor and fix core vblank support | Jesse Barnes |
2007-10-10 | Pull createNewScreen entry point into dri_util.c. | Kristian Høgsberg |
2007-10-10 | Drop __DRInativeDisplay and pass in __DRIscreen pointers instead. | Kristian Høgsberg |
2007-10-05 | Remove XIDs from DRI interface (see #5714). | Kristian Høgsberg |
2007-08-07 | move free() after dereference (bug 11878) | Brian |
2007-07-21 | Remove ctx->Point._Size and ctx->Line._Width. | Brian |
2007-04-05 | include points.h to fix warnings | Brian |
2007-04-04 | i810/i915/i915tex: reinitialize the context point state | Xiang, Haihao |
2007-03-13 | enable ARB_vertex_buffer_object for more dri drivers | Roland Scheidegger |
2007-03-06 | Fix/improve framebuffer object reference counting. | Brian |
2007-03-06 | fix for bug#10182 | Xiang, Haihao |
2006-11-02 | merge current trunk into vbo branch | Alan Hourihane |
2006-10-30 | switch several dri drivers over | Keith Whitwell |
2006-10-18 | Want to stop passing x/y/width/height to Clear() function. | Brian Paul |
2006-10-15 | Remove a bunch of "ctx->Driver.function = _swrast_Function" lines since | Brian Paul |
2006-10-15 | Remove Driver.ResizeBuffers = _mesa_resize_framebuffer lines. | Brian Paul |
2006-05-17 | add texture rectangle support for i815, I wrote the original patch about | Dave Airlie |
2006-03-23 | fix coverity 1107: use after free | Dave Airlie |
2006-02-03 | replace the texture level hack used in radeon/r200 to allow larger textures w... | Roland Scheidegger |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul |
2005-09-14 | Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function, | Brian Paul |
2005-09-04 | Add new void *addr and __DRIdrawablePrivate parameters to | Brian Paul |
2005-09-04 | Use InitPointers helper | Brian Paul |
2005-09-03 | SetBuffer, renderbuffer changes | Brian Paul |
2005-08-30 | added some parenthesis to silence warnings | Brian Paul |
2005-08-29 | Implement GL_ARB_texture_env_combine, GL_EXT_texture_env_combine, and | Ian Romanick |
2005-08-25 | Fix texture format selection. ChooseTextureFormat is supposed to select the | Ian Romanick |
2005-08-19 | Enable ARB_texture_compression. The code has been in place for a long time, | Ian Romanick |
2005-08-18 | Add support for NV_blend_square. This was tested with | Ian Romanick |
2005-08-18 | Make sure extension entry point offsets are properly initialized. This is | Ian Romanick |
2005-08-18 | Don't try to update hardware texture fields if there is no hardware texture. | Ian Romanick |