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path: root/src/mesa/drivers/dri/i915/i830_context.h
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2010-06-08intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.Eric Anholt
The slightly less mechanical change of converting the emit_reloc calls will follow.
2010-03-04i915: Fix up i830 for tiled drawing offsets.Eric Anholt
Corresponds to b87406e55f029d29594ae76a4b39a4fe1007fe4f.
2010-01-28i915: Remove unused initial and current state, now that there's nothing else.Eric Anholt
2010-01-28intel: Remove long-disabled meta readpixels, and associated meta support.Eric Anholt
2010-01-04Remove leftover __DRI{screen,drawable,context}Private referencesKristian Høgsberg
As part of the DRI driver interface rewrite I merged __DRIscreenPrivate and __DRIscreen, and likewise for __DRIdrawablePrivate and __DRIcontextPrivate. I left typedefs in place though, to avoid renaming all the *Private use internal to the driver. That was probably a mistake, and it turns out a one-line find+sed combo can do the mass rename. Better late than never.
2009-08-04intel: Add support for EXT_provoking_vertex.Eric Anholt
2008-10-28intel: Don't keep intel->pClipRects, and instead just calculate it when needed.Eric Anholt
This avoids issues with dereferencing stale cliprects around intel_draw_buffer time. Additionally, take advantage of cliprects staying constant for FBOs and DRI2, and emit cliprects in the batchbuffer instead of having to flush batch each time they change.
2007-11-09[i915] Remove old frontbuffer rotation hack.Eric Anholt
This was replaced in previous releases of xserver/dri/libGL by reporting the damage to the frontbuffer so that the server and driver could handle it appropriately.
2007-09-24Move i915tex driver into place as just i915.Eric Anholt
2007-09-24Remove the old i915 driver now that i915tex works without TTM.Eric Anholt
2006-08-18Fix writemasks on texture arb fp instructions.Alan Hourihane
Cleanup invarient state emission.
2006-04-11More GLSL code:Michal Krol
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
2006-01-23Add Intel 945GM supportAlan Hourihane
Add rotation support (Tungsten Graphics)
2004-09-19Add GL_ARB_texture_cube_map support for i830. Most of the code wasIan Romanick
lifted from the i915 side. i830 will now report version 1.3! Hurrah! With the exception of GL_EXT_texture_compression_s3tc, the i830 driver now supports all the extensions that its Windows counterpart supports.
2004-09-19Merge in all the i830 functional differences from the old i830 driver.Ian Romanick
2004-06-18add missing license textsKeith Whitwell
2004-06-10New driver for i915 as well as older i830/i845/i865 chipsets.Keith Whitwell