Age | Commit message (Collapse) | Author |
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fog factors are precomputed in t_vb_fog.c compute_fog_blend_factors,
which is incompatible with appended fragment fog code.
That will make GoogleEarth display abnormally.
always use pixel fog.
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need to check for this condition before the later field has been computed.
Fixes logicop bug #8860.
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Cleanup invarient state emission.
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Add rotation support
(Tungsten Graphics)
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ctx->Driver.Stencil*Separate() functions.
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backOffset, backPitch, depthOffset, depthPitch, textureOffset fields.
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* GL_ARB_texture_cube_map
* GL_EXT_blend_equation_separate
* GL_ATI_blend_equation_separate
* GL_ARB_point_parameters
* GL_NV_blend_square
* GL_EXT_cull_vertex
* GL_ARB_depth_texture
* GL_SGIX_depth_texture
* GL_ARB_shadow
* GL_EXT_shadow_funcs
* GL_3DFX_texture_compression_FXT1
(Keith Whitwell, Tungsten Graphics)
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