Age | Commit message (Collapse) | Author |
|
Conflicts:
src/gallium/state_trackers/xorg/xorg_xv.c
src/mesa/drivers/dri/intel/intel_span.c
|
|
Now that XRGB is supported, we don't need to hack around cases of an RGBA
format buffer with an internal format of GL_RGB.
|
|
|
|
Pass a gl_format to intel_create_renderbuffer() instead of GLenum.
Add cases for MESA_FORMAT_XRGB8888 textures and renderbuffers.
However, we don't yet create any renderbuffers or textures with that
format. It seems the default alpha value is zero instead of one.
Need to investigate that first.
|
|
Fixes piglit tex1d-2dborder test.
|
|
Previously, S8_Z24 depth textures would always be treated as intensity.
Fixes piglit depth-tex-modes.
|
|
This gets us expected behavior for clamping between mipmap levels, and
avoids relayout of textures for doing clamping.
Fixes piglit lodclamp-between.
|
|
Conflicts:
src/mesa/drivers/dri/radeon/radeon_fbo.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/dri/s3v/s3v_xmesa.c
src/mesa/drivers/dri/trident/trident_context.c
src/mesa/main/debug.c
src/mesa/main/mipmap.c
src/mesa/main/texformat.c
src/mesa/main/texgetimage.c
|
|
Bug #24734.
|
|
And change parameter type.
|
|
This lets us get rid of intel_miptree_depth_offsets() and simplify all
of the calling code.
|
|
_ActualFormat is replaced by Format (MESA_FORMAT_x).
ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are
all replaced by MESA_FORMAT_x queries.
|
|
And remove other unneeded #includes while we're at it.
|
|
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next.
|
|
We're on the way to telling the kernel about when we need fence regs on our
objects or not, and this will cut the number of places needing them.
|
|
forgot to commit the changes to actually support 4x aniso filtering...
|
|
|
|
This requires upgrading the interface so that the argument to
glXBindTexImageEXT isn't just dropped on the floor. Note that this only
fixes the accelerated path on Intel, as Mesa's texture format support is
missing x8r8g8b8 support (right now, GL_RGB textures get uploaded as a8r8gb8,
but in this case we're not doing the upload so we can't really work around it
that way).
Fixes bugs with compositors trying to use shaders that use alpha channels, on
windows without a valid alpha channel. Bug #19910 and likely others as well.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
The i915 (and related graphics cores) only support TEXCOORDMODE_CLAMP and
TEXCOORDMODE_CUBE when using cube map texture coordinates, so fall back to
software rendering for other modes to avoid potential gpu hang issue. This
fixes scorched3d issue on 945GM(see bug 14539).
|
|
The fallback was introduced to fix bug #16697, but made the test it was
fixing run excessively long.
|
|
Makefile.template
|
|
|
|
|
|
enabled for 1D texture. fix #12176
|
|
|
|
|
|
|
|
|
|
DEPTH_STENCIL texture. (bug#14952).
|
|
fix #11925
|
|
|
|
|
|
compressed texture
|
|
|
|
|
|
make sure that always whole blocks are uploaded.
(May still not work correctly if the top mip map is not at least a full block,
that is 4 pixels wide - not sure, but probably doesn't happen in real world)
|
|
|
|
Add rotation support
(Tungsten Graphics)
|
|
_BaseFormat to be consistant with gl_renderbuffer.
|
|
the same value
|
|
|
|
* GL_ARB_texture_cube_map
* GL_EXT_blend_equation_separate
* GL_ATI_blend_equation_separate
* GL_ARB_point_parameters
* GL_NV_blend_square
* GL_EXT_cull_vertex
* GL_ARB_depth_texture
* GL_SGIX_depth_texture
* GL_ARB_shadow
* GL_EXT_shadow_funcs
* GL_3DFX_texture_compression_FXT1
(Keith Whitwell, Tungsten Graphics)
|
|
(patented) S3TC/DXTC algorithms, but adds an option to dlopen a library module
providing functions to do so. Because it uses dlopen, it is only enabled if
USE_EXTERNAL_DXTN_LIB=1 is defined (which is only in linux-dri config, so far).
It adds support for S3TC to several DRI drivers, and adds a DRI config option to
force enabling S3TC even if the software compression/decompression is
unavailable. This may allow people to use apps that require S3TC even though
they don't have a license to implement the patented material themselves, if
those apps use precompressed textures.
Ideally we would get permission from the current holder of the patents to
implement the algorithm in Mesa, at which point the dlopen mess could go away.
Until then, this allows some to run applications they couldn't otherwise, and
hopefully will provide us with more push to get the final step of getting that
permission done.
|
|
|
|
commented out Keiths extensions strings
|
|
|
|
|