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path: root/src/mesa/drivers/dri/i915/intel_tex.c
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2007-11-09[intel] Move over files that will be shared with 965-fbo work.Eric Anholt
2007-09-24Move i915tex driver into place as just i915.Eric Anholt
2007-09-24Remove the old i915 driver now that i915tex works without TTM.Eric Anholt
2007-08-13i915: satisfy certain alignment restrictions for smallXiang, Haihao
compressed texture
2007-06-05Add PCI IDs for the G33, Q33, and Q35 chipsets.Wang Zhenyu
2007-05-31i915: Add support for 945GME chipWang Zhenyu
2007-05-19fix copy & paste bug of previous commit, breaking dxt5 formatsRoland Scheidegger
2007-05-19fix small s3tc mipmaps (#10968)Roland Scheidegger
make sure that always whole blocks are uploaded. (May still not work correctly if the top mip map is not at least a full block, that is 4 pixels wide - not sure, but probably doesn't happen in real world)
2006-04-07Fix some warnings on x86_64Alan Hourihane
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
2006-01-23Add Intel 945GM supportAlan Hourihane
Add rotation support (Tungsten Graphics)
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
_BaseFormat to be consistant with gl_renderbuffer.
2005-09-10Add offset and pitch fields to intelRegion. Remove frontOffset, frontPitch,Brian Paul
backOffset, backPitch, depthOffset, depthPitch, textureOffset fields.
2005-09-09remove the redundant textureSize field, use tex.size instead, it's always ↵Brian Paul
the same value
2005-01-06Add Intel i915GM support, and these extensions.Alan Hourihane
* GL_ARB_texture_cube_map * GL_EXT_blend_equation_separate * GL_ATI_blend_equation_separate * GL_ARB_point_parameters * GL_NV_blend_square * GL_EXT_cull_vertex * GL_ARB_depth_texture * GL_SGIX_depth_texture * GL_ARB_shadow * GL_EXT_shadow_funcs * GL_3DFX_texture_compression_FXT1 (Keith Whitwell, Tungsten Graphics)
2004-10-07Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt
(patented) S3TC/DXTC algorithms, but adds an option to dlopen a library module providing functions to do so. Because it uses dlopen, it is only enabled if USE_EXTERNAL_DXTN_LIB=1 is defined (which is only in linux-dri config, so far). It adds support for S3TC to several DRI drivers, and adds a DRI config option to force enabling S3TC even if the software compression/decompression is unavailable. This may allow people to use apps that require S3TC even though they don't have a license to implement the patented material themselves, if those apps use precompressed textures. Ideally we would get permission from the current holder of the patents to implement the algorithm in Mesa, at which point the dlopen mess could go away. Until then, this allows some to run applications they couldn't otherwise, and hopefully will provide us with more push to get the final step of getting that permission done.
2004-07-15add debugging for compresssed texturesDave Airlie
2004-07-15use a switch statement makes integrating the s3tc patch easierDave Airlie
2004-07-15enable FXT1 texture compression for ixxx chipsetsDave Airlie
commented out Keiths extensions strings
2004-06-18add missing license textsKeith Whitwell
2004-06-10New driver for i915 as well as older i830/i845/i865 chipsets.Keith Whitwell