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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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i915
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Author
2009-11-30
i915: Actually put i915PointParameterfv in the driver function table. Duh.
Ian Romanick
2009-11-29
i915: Fallback bit define missed on previous commit
Ian Romanick
2009-11-29
i915: Round point sizes instead of truncate.
Ian Romanick
2009-11-29
i915: Enable point sprite coordinate generation
Ian Romanick
2009-11-19
intel: Remove our special color packing macros and just use colormac.h.
Eric Anholt
2009-11-19
intel: Consistently use no_batch_wrap in intel_context struct.
Eric Anholt
2009-11-19
i915: Remove dead meta_draw_quad code.
Eric Anholt
2009-11-19
tnl: Replace deprecated TexCoordPtr with AttribPtr[_TNL_ATTRIB_TEX*]
Eric Anholt
2009-11-06
intel: Use PIPE_CONTROL on gen4 hardware for doing pipeline flushing.
Eric Anholt
2009-11-03
intel: avoid unnecessary front buffer flushing/updating
Brian Paul
2009-10-29
intel: update intel_create_renderbuffer(format), add XRGB support
Brian Paul
2009-10-29
i915: Fix 1D texture mapping in the t coordinate.
Eric Anholt
2009-10-29
i915: Correct and make use of the defines for 32-bit depth texture modes.
Eric Anholt
2009-10-29
i915: Implement min/max LOD clamping with the hardware.
Eric Anholt
2009-10-28
Merge branch 'texformat-rework'
Brian Paul
2009-10-27
i915: Fix driver for the miptree x/y offset changes.
Eric Anholt
2009-10-27
i915: Fix driver for the miptree x/y offset changes.
Eric Anholt
2009-10-22
Merge branch 'mesa_7_6_branch'
Brian Paul
2009-10-22
intel: Fallback field is a bitmask, use GLbitfield
Brian Paul
2009-10-21
i915: replace MESA_FORMAT_Z24_S8 with MESA_FORMAT_S8_Z24
Brian Paul
2009-10-16
mesa: lift default symlinks target into Makefile.template
Brian Paul
2009-10-12
intel: pass zslice to intel_miptree_image_offset()
Brian Paul
2009-10-08
mesa: remove a bunch of gl_renderbuffer fields
Brian Paul
2009-10-05
drivers: don't include texformat.h
Brian Paul
2009-10-01
i915: Add optional support for ARB_fragment_shader under a driconf option.
Eric Anholt
2009-10-01
i915: Add support or fallbacks for GLSL fragment shader opcodes.
Eric Anholt
2009-10-01
i915: Add support for varying inputs.
Eric Anholt
2009-10-01
i915: Enable ARB_vertex_shader for both i915 and i830.
Eric Anholt
2009-10-01
i915: Increase maximum program size to the hardware limits.
Eric Anholt
2009-10-01
i915: Update and translate the fragment program along with state updates.
Eric Anholt
2009-10-01
Revert "i915: don't validate PS program when falling back to software"
Eric Anholt
2009-10-01
i915: Bail when the fragment program has too many total instructions.
Eric Anholt
2009-10-01
i915: Let i915_program_error take a format string, and don't use _mesa_problem.
Eric Anholt
2009-09-30
mesa: replace gl_texture_format with gl_format
Brian Paul
2009-09-28
intel: Drop my generatemipmap code in favor of the new shared code.
Eric Anholt
2009-09-03
intel: Add support for ARB_sync.
Eric Anholt
2009-08-27
i915: Fix undefined symbol as of eabe12df44a41e97fb5736959e8864ddbd01be14
Eric Anholt
2009-08-26
ARB prog: Change handling of program parameter limits
Ian Romanick
2009-08-04
intel: Add support for EXT_provoking_vertex.
Eric Anholt
2009-07-29
i915: Add support for EXT_stencil_two_side and ATI_separate_stencil.
Eric Anholt
2009-06-29
intel: Move note_unlock() implementation to the one place it's needed.
Eric Anholt
2009-06-29
intel: Make LOCK_HARDWARE recursive to avoid hand-rolling recursiveness.
Eric Anholt
2009-06-19
intel: Move intel_pixel_read.c to shared for use with i965.
Eric Anholt
2009-06-09
i915: Add an option for testing the effect of early Z in classic mode.
Eric Anholt
2009-06-04
intel: Add support for tiled textures.
Eric Anholt
2009-06-04
i915: Don't rely on fence regs when we don't have to.
Eric Anholt
2009-06-04
i915: Remove some long-dead i830 code.
Eric Anholt
2009-05-26
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-05-15
i915: Fix 945 cube map layout for the small mipmaps along the bottom.
Steinar H. Gunderson
2009-05-15
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
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